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authorHans Goudey <h.goudey@me.com>2021-03-30 17:56:04 +0300
committerHans Goudey <h.goudey@me.com>2021-03-30 17:56:04 +0300
commit9f323e9bf79fbf4157a1426fa83dde0c04747a5b (patch)
tree7c5db3f4f1de07d6f063d63e31e3fac5914e66d9 /build_files/cmake
parent1f58a0ea3c7a9ef0f6c3b35d254167227ffad6fb (diff)
UI: Bring back hover shortcuts for mesh modifiers
Earlier last year, the shortcuts on hover were built as a way to regain speed lost by removing the "Apply" and "Copy" buttons from the panel. For the active modifier concept introduced for geometry nodes, the shortcuts were changed to only affect the active modifier. Based on feedback, this change slowed down many people's interaction with the modifier stack so the UI team decided to return hover shortcuts for modifier panels. The downside of this change is that it looks like the active modifier is "selected" and it could be confusing that the modifier shortcuts don't apply to it. We can explore different ways to display the active status to address this. Ref T87012
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