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author | Antony Riakiotakis <kalast@gmail.com> | 2014-06-18 19:40:11 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2014-06-18 19:40:11 +0400 |
commit | 47ec0394ca3d03e07c07a67e8f8d1625aedd39dd (patch) | |
tree | 2c2c505bd67d4fb2c26ec9ec440d414ee158dac2 /build_files/cmake | |
parent | d9de1b367e8e6d48556c2cd1621c27275ef07aa9 (diff) |
Fix T40679.
Cleanest way here is not do bounding box collision for editmeshes at
all. Decision is taken because:
* Usually we want to do the snapping to the edited mesh anyway (when we
don't the mesh is skipped completely, so we don't need to worry for
extra checks)
* Bounding box is calculated from derived mesh. This means that for
subsurfed meshes for instance, the bounding box may be significantly
smaller than the size of the edit mesh.
Diffstat (limited to 'build_files/cmake')
0 files changed, 0 insertions, 0 deletions