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authorJoerg Mueller <nexyon@gmail.com>2011-10-02 21:09:39 +0400
committerJoerg Mueller <nexyon@gmail.com>2011-10-02 21:09:39 +0400
commit07ad83a4398473da1a5f32607f64cd6cdfaa72a3 (patch)
tree923a0d8f374b422adda0dcb2dcc1a09b8d429168 /build_files/cmake
parent71f772a0ed18daf3ea1729e4568a21320d2c1986 (diff)
* Removing libsamplerate from build systems
* Enabling OpenAL for scons win64-vc in default config; Nathan or Sergey: please update the build bot to build with OpenAL!
Diffstat (limited to 'build_files/cmake')
-rw-r--r--build_files/cmake/config/blender_headless.cmake1
-rw-r--r--build_files/cmake/config/blender_lite.cmake1
-rw-r--r--build_files/cmake/config/bpy_module.cmake1
-rw-r--r--build_files/cmake/macros.cmake6
4 files changed, 0 insertions, 9 deletions
diff --git a/build_files/cmake/config/blender_headless.cmake b/build_files/cmake/config/blender_headless.cmake
index bd69eed30dd..c4d64125744 100644
--- a/build_files/cmake/config/blender_headless.cmake
+++ b/build_files/cmake/config/blender_headless.cmake
@@ -11,7 +11,6 @@ set(WITH_GAMEENGINE OFF CACHE FORCE BOOL)
# disable audio, its possible some devs may want this but for now disable
# so the python module doesnt hold the audio device and loads quickly.
set(WITH_AUDASPACE OFF CACHE FORCE BOOL)
-set(WITH_SAMPLERATE OFF CACHE FORCE BOOL)
set(WITH_FFTW3 OFF CACHE FORCE BOOL)
set(WITH_JACK OFF CACHE FORCE BOOL)
set(WITH_SDL OFF CACHE FORCE BOOL)
diff --git a/build_files/cmake/config/blender_lite.cmake b/build_files/cmake/config/blender_lite.cmake
index f09a8058f14..6791028a888 100644
--- a/build_files/cmake/config/blender_lite.cmake
+++ b/build_files/cmake/config/blender_lite.cmake
@@ -38,6 +38,5 @@ set(WITH_OPENCOLLADA OFF CACHE FORCE BOOL)
set(WITH_OPENMP OFF CACHE FORCE BOOL)
set(WITH_PYTHON_INSTALL OFF CACHE FORCE BOOL)
set(WITH_RAYOPTIMIZATION OFF CACHE FORCE BOOL)
-set(WITH_SAMPLERATE OFF CACHE FORCE BOOL)
set(WITH_SDL OFF CACHE FORCE BOOL)
set(WITH_X11_XINPUT OFF CACHE FORCE BOOL)
diff --git a/build_files/cmake/config/bpy_module.cmake b/build_files/cmake/config/bpy_module.cmake
index 5392705f0dc..6279f06214f 100644
--- a/build_files/cmake/config/bpy_module.cmake
+++ b/build_files/cmake/config/bpy_module.cmake
@@ -18,7 +18,6 @@ set(WITH_GAMEENGINE OFF CACHE FORCE BOOL)
# disable audio, its possible some devs may want this but for now disable
# so the python module doesnt hold the audio device and loads quickly.
set(WITH_AUDASPACE OFF CACHE FORCE BOOL)
-set(WITH_SAMPLERATE OFF CACHE FORCE BOOL)
set(WITH_FFTW3 OFF CACHE FORCE BOOL)
set(WITH_JACK OFF CACHE FORCE BOOL)
set(WITH_SDL OFF CACHE FORCE BOOL)
diff --git a/build_files/cmake/macros.cmake b/build_files/cmake/macros.cmake
index fa815e12187..ac77872da83 100644
--- a/build_files/cmake/macros.cmake
+++ b/build_files/cmake/macros.cmake
@@ -181,9 +181,6 @@ macro(SETUP_LIBDIRS)
if(WITH_CODEC_SNDFILE)
link_directories(${SNDFILE_LIBPATH})
endif()
- if(WITH_SAMPLERATE)
- link_directories(${SAMPLERATE_LIBPATH})
- endif()
if(WITH_FFTW3)
link_directories(${FFTW3_LIBPATH})
endif()
@@ -254,9 +251,6 @@ macro(setup_liblinks
if(WITH_CODEC_SNDFILE)
target_link_libraries(${target} ${SNDFILE_LIBRARIES})
endif()
- if(WITH_SAMPLERATE)
- target_link_libraries(${target} ${SAMPLERATE_LIBRARIES})
- endif()
if(WITH_SDL)
target_link_libraries(${target} ${SDL_LIBRARY})
endif()