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authorRay Molenkamp <github@lazydodo.com>2018-10-22 19:17:08 +0300
committerRay Molenkamp <github@lazydodo.com>2018-10-22 19:17:08 +0300
commit86dbbd156fafccea7bfcf3207c8486fb2098b341 (patch)
tree5deb8e1d31ff164f0bb13caf092d62ed895688fc /build_files/cmake
parent32d66889e992a82f3e56c0d43b06c0f4a89a08f7 (diff)
Windows: Enable python debugging in Visual Studio.
see D3817 for technical details, and https://wiki.blender.org/wiki/Tools/Debugging/Python_Visual_Studio for a end user quick-start guide. Differential Revision: https://developer.blender.org/D3817
Diffstat (limited to 'build_files/cmake')
-rw-r--r--build_files/cmake/macros.cmake6
-rw-r--r--build_files/cmake/platform/platform_win32.cmake37
2 files changed, 42 insertions, 1 deletions
diff --git a/build_files/cmake/macros.cmake b/build_files/cmake/macros.cmake
index d6ddb26e293..e2af3667f2a 100644
--- a/build_files/cmake/macros.cmake
+++ b/build_files/cmake/macros.cmake
@@ -1195,7 +1195,11 @@ function(delayed_do_install
foreach(i RANGE ${n})
list(GET files ${i} f)
list(GET destinations ${i} d)
- install(FILES ${f} DESTINATION ${targetdir}/${d})
+ if(NOT IS_ABSOLUTE ${d})
+ install(FILES ${f} DESTINATION ${targetdir}/${d})
+ else()
+ install(FILES ${f} DESTINATION ${d})
+ endif()
endforeach()
endif()
endfunction()
diff --git a/build_files/cmake/platform/platform_win32.cmake b/build_files/cmake/platform/platform_win32.cmake
index 793e24d0c61..440f514b025 100644
--- a/build_files/cmake/platform/platform_win32.cmake
+++ b/build_files/cmake/platform/platform_win32.cmake
@@ -607,3 +607,40 @@ if(WITH_CYCLES_OSL)
set(WITH_CYCLES_OSL OFF)
endif()
endif()
+
+if (WINDOWS_PYTHON_DEBUG)
+ # Include the system scripts in the blender_python_system_scripts project.
+ FILE(GLOB_RECURSE inFiles "${CMAKE_SOURCE_DIR}/release/scripts/*.*" )
+ ADD_CUSTOM_TARGET(blender_python_system_scripts SOURCES ${inFiles})
+ foreach(_source IN ITEMS ${inFiles})
+ get_filename_component(_source_path "${_source}" PATH)
+ string(REPLACE "${CMAKE_SOURCE_DIR}/release/scripts/" "" _source_path "${_source_path}")
+ string(REPLACE "/" "\\" _group_path "${_source_path}")
+ source_group("${_group_path}" FILES "${_source}")
+ endforeach()
+ # Include the user scripts from the profile folder in the blender_python_user_scripts project.
+ set(USER_SCRIPTS_ROOT "$ENV{appdata}/blender foundation/blender/${BLENDER_VERSION}")
+ file(TO_CMAKE_PATH ${USER_SCRIPTS_ROOT} USER_SCRIPTS_ROOT)
+ FILE(GLOB_RECURSE inFiles "${USER_SCRIPTS_ROOT}/scripts/*.*" )
+ ADD_CUSTOM_TARGET(blender_python_user_scripts SOURCES ${inFiles})
+ foreach(_source IN ITEMS ${inFiles})
+ get_filename_component(_source_path "${_source}" PATH)
+ string(REPLACE "${USER_SCRIPTS_ROOT}/scripts" "" _source_path "${_source_path}")
+ string(REPLACE "/" "\\" _group_path "${_source_path}")
+ source_group("${_group_path}" FILES "${_source}")
+ endforeach()
+ set_target_properties(blender_python_system_scripts PROPERTIES FOLDER "scripts")
+ set_target_properties(blender_python_user_scripts PROPERTIES FOLDER "scripts")
+ # Set the default debugging options for the project, only write this file once so the user
+ # is free to override them at their own perril.
+ set(USER_PROPS_FILE "${CMAKE_CURRENT_BINARY_DIR}/source/creator/blender.Cpp.user.props")
+ if(NOT EXISTS ${USER_PROPS_FILE})
+ # Layout below is messy, because otherwise the generated file will look messy.
+ file(WRITE ${USER_PROPS_FILE} "<?xml version=\"1.0\" encoding=\"utf-8\"?>
+<Project DefaultTargets=\"Build\" xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\">
+ <PropertyGroup>
+ <LocalDebuggerCommandArguments>-con --env-system-scripts \"${CMAKE_SOURCE_DIR}/release/scripts\" </LocalDebuggerCommandArguments>
+ </PropertyGroup>
+</Project>")
+ endif()
+endif()