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author | Alexander Gavrilov <angavrilov@gmail.com> | 2021-06-15 13:09:43 +0300 |
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committer | Alexander Gavrilov <angavrilov@gmail.com> | 2021-06-18 18:56:03 +0300 |
commit | 638c16f41010d716a3ee47017eb0155044dd825a (patch) | |
tree | 31f9a6626058723dbc896ae11cd6e73590c67b99 /build_files/package_spec | |
parent | 682a74e0909ba4e669a3f282b3bc5da0ae81e4da (diff) |
Armature: implement lengthwise scaling of B-Bone segments.
Implement actual behavior for the B-Bone Y Scale channels added
to DNA and UI in the previous commit in addition to the existing
X and Z Scale inputs.
The two length scale inputs control the ratio between the lengths
of the start and end segments of the bone: although for convenience
two inputs are provided, the whole chain is still uniformly scaled
to fit the curve.
Differential Revision: https://developer.blender.org/D9870
Diffstat (limited to 'build_files/package_spec')
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