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author | Antony Riakiotakis <kalast@gmail.com> | 2012-08-22 01:01:07 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2012-08-22 01:01:07 +0400 |
commit | 59c71eb00ad2b798af6b7ff7959225e975201e2b (patch) | |
tree | 6a9ddb5313554f4c75d7add2d4e380232481504c /build_files/scons/config/win64-mingw-config.py | |
parent | c92ab5c3ef2d8339650eb95cd2ebba8c6956b62d (diff) |
For gcc based systems use g++ for linking. This is necessary so that exceptions are propagated between shared libraries. We already use g++ when linking with cmake.
This solves crash when trying to render with missing files on MinGW-w64 cycles. The cause was an OpenEXR exception that went uncaught when trying to check the file's extension through OpenImageIO while building the shader tree. Thus my bug-hunting frustration can end with a happy chord.
Diffstat (limited to 'build_files/scons/config/win64-mingw-config.py')
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