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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-03-12 03:16:55 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-03-12 03:16:55 +0300 |
commit | 06a763f9d7a7ff337af94d93cca693b291d65be3 (patch) | |
tree | 2ba0af093e7df0231fc36357c05312d85eb1006c /build_files/scons | |
parent | 92665b0a516f6f44602e7ab7af9a0f346ea2e9ec (diff) |
Fix #25931: strand render + ray traced AO give tile image. The random numbers
for sampling were not consistent, now the RNG is seeded per strand, and some
tweaks were done to make the jittered sampler cache return consistent sample
numbers for strands.
Diffstat (limited to 'build_files/scons')
0 files changed, 0 insertions, 0 deletions