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author | Campbell Barton <ideasman42@gmail.com> | 2010-12-06 11:29:41 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-12-06 11:29:41 +0300 |
commit | 357826aa6e18c3af1625223656d748b92db86696 (patch) | |
tree | 59f54a1e51387b251c253f92fcd3ff83d7d80dd1 /build_files | |
parent | 4dceafc928ff2fdb0fcf609759cdd02401bedfd5 (diff) |
bugfix [#24967] bge.KX_GameObject.worldAngularVelocity does not work, breaks mathutils somehow
- Exceptions from reading vector values in the game engine where not being caught.
- Also wrote specific KX_GameObject exceptions, without these the errors are quite confusing.
Diffstat (limited to 'build_files')
0 files changed, 0 insertions, 0 deletions