Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorAntony Riakiotakis <kalast@gmail.com>2014-07-23 17:24:07 +0400
committerAntony Riakiotakis <kalast@gmail.com>2014-07-23 17:26:08 +0400
commit17021171f1b544aaa89d4776736255d8753e239c (patch)
treec5e61cf797b54ba77e65d05263503365a9acfc47 /build_files
parentcf9d5db75b4c8599b6669a49c40e40938ac6a34b (diff)
Occlusion Query based selection.
This patch creates an interface for selection mechanisms in opengl. This makes it possible to switch between occlusion query based or select rendermode based selection transparently. This is really useful on graphics drivers that do not accelerate the select rendermode path (some ATI cards are notorious for this, and the new path is used by default there), since occlusion queries are always hardware accelerated due to their use in games. The option can be found under system - selection. Auto just enables occlusion queries for ATI users while the rest of the options enforce one of the two methods always. There is just one known change, previous code enforced nearest bone to always get selected, even when mouse selecting near the same position, I couldn't replicate the behaviour though. patch by me with edits and review by Campbell. Thanks!
Diffstat (limited to 'build_files')
-rw-r--r--build_files/cmake/macros.cmake2
1 files changed, 1 insertions, 1 deletions
diff --git a/build_files/cmake/macros.cmake b/build_files/cmake/macros.cmake
index bfd1cf61df0..8890c137dd2 100644
--- a/build_files/cmake/macros.cmake
+++ b/build_files/cmake/macros.cmake
@@ -493,6 +493,7 @@ macro(SETUP_BLENDER_SORTED_LIBS)
bf_bmesh
bf_blenkernel
bf_nodes
+ bf_rna
bf_gpu
bf_blenloader
bf_imbuf
@@ -532,7 +533,6 @@ macro(SETUP_BLENDER_SORTED_LIBS)
extern_openjpeg
extern_redcode
ge_videotex
- bf_rna
bf_dna
bf_blenfont
bf_intern_audaspace