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author | Joshua Leung <aligorith@gmail.com> | 2012-01-06 08:03:31 +0400 |
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committer | Joshua Leung <aligorith@gmail.com> | 2012-01-06 08:03:31 +0400 |
commit | 1e23a2ba33bb101f00737d25e77a8de1e6b0eb42 (patch) | |
tree | 6fdc651ac563d2be8c2260a5377d9e80ad250cb9 /build_files | |
parent | dd858d6cd9fb39363426a7547b36c1821d4b9c0d (diff) |
Bugfix [#29806] World nodetrees not included in Animation Editor filtering
This was mostly only a problem when using Cycles, where NodeTrees are used to
control the world settings.
Also needed to knock out a few remnants of some bygone attempted optimisation
attempts which were preventing this from working (i.e. if a world block didn't
have any animdata, it's child nodetree would never get seen/tested). These
worked ok in the past, but are not that flexible for extension.
Diffstat (limited to 'build_files')
0 files changed, 0 insertions, 0 deletions