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authorJoshua Leung <aligorith@gmail.com>2012-01-06 08:03:31 +0400
committerJoshua Leung <aligorith@gmail.com>2012-01-06 08:03:31 +0400
commit1e23a2ba33bb101f00737d25e77a8de1e6b0eb42 (patch)
tree6fdc651ac563d2be8c2260a5377d9e80ad250cb9 /build_files
parentdd858d6cd9fb39363426a7547b36c1821d4b9c0d (diff)
Bugfix [#29806] World nodetrees not included in Animation Editor filtering
This was mostly only a problem when using Cycles, where NodeTrees are used to control the world settings. Also needed to knock out a few remnants of some bygone attempted optimisation attempts which were preventing this from working (i.e. if a world block didn't have any animdata, it's child nodetree would never get seen/tested). These worked ok in the past, but are not that flexible for extension.
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