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authorRay Molenkamp <github@lazydodo.com>2022-10-26 02:00:48 +0300
committerRay Molenkamp <github@lazydodo.com>2022-10-26 02:00:48 +0300
commit14c218b3fd9e936423a5bc3269063aca76f61681 (patch)
tree7e5ad0136122c010f11aa95ab94e8198b111cbb2 /build_files
parent4a87f8107ebbb4da33ea278a1e7dcd75aba96b7b (diff)
deps_builder: fix hardcoded path
the windows builder has 2 different build folders for the debug and release libs, hardcoding the path like this leads to an extra 1GB of downloaded files. The windows builder supplies a single PACKAGE_DIR for both but gets ignored. This change promotes PACKAGE_DIR to be cached in CMakeCache so it can be changed if needed. Differential Revision: https://developer.blender.org/D16213 Reviewed by; brecht, dfelinto
Diffstat (limited to 'build_files')
-rw-r--r--build_files/build_environment/cmake/options.cmake4
1 files changed, 2 insertions, 2 deletions
diff --git a/build_files/build_environment/cmake/options.cmake b/build_files/build_environment/cmake/options.cmake
index 9058e945f6d..13e7fb58be2 100644
--- a/build_files/build_environment/cmake/options.cmake
+++ b/build_files/build_environment/cmake/options.cmake
@@ -21,8 +21,8 @@ else()
endif()
set(DOWNLOAD_DIR "${CMAKE_CURRENT_BINARY_DIR}/downloads" CACHE STRING "Path for downloaded files")
-# This path must be hard-coded like this, so that the GNUmakefile knows where it is and can pass it to make_source_archive.py:
-set(PACKAGE_DIR "${CMAKE_CURRENT_BINARY_DIR}/packages")
+
+set(PACKAGE_DIR "${CMAKE_CURRENT_BINARY_DIR}/packages" CACHE PATH "default path for downloaded packages")
option(PACKAGE_USE_UPSTREAM_SOURCES "Use sources upstream to download the package sources, when OFF the blender mirror will be used" ON)
file(TO_CMAKE_PATH ${DOWNLOAD_DIR} DOWNLOAD_DIR)