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author | Bastien Montagne <montagne29@wanadoo.fr> | 2017-04-11 16:16:53 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2017-04-11 16:19:00 +0300 |
commit | fd5b882a679a053687339ec53f127c6ff548a693 (patch) | |
tree | 0ac5f7b6e0a3033413455f0cec5bb8a5da118320 /build_files | |
parent | b8c4be0844272fa2b9e10cdf9193e9988a0deacc (diff) |
Move cage_manipulator.c to new GL code.
Note: I’d assume gawain equivalent to glDrawArrays would be batches? But
for two lines drawn twice this looks totally overkill anyway, so
switched back to basic immediate-mode-like API.
A bit frustrating to work on this code, since afaict you cannot check
the results in Blender, being mostly unused currently...
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