diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-08-05 13:42:00 +0300 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-08-05 14:29:39 +0300 |
commit | a474409f0bf04fb2b87d7a914ea3f18d97623cdc (patch) | |
tree | 3c1a021a59015834fd40d596f5b82f1d5aec9728 /build_files | |
parent | c54df2ad47026a35c2629ba115ced64e7f33a42e (diff) |
OpenSubdiv: Enable by default on the supported platforms
This commit makes sure Linux and Windows buildbots are using OpenSubdiv
and also enables OpenSubdiv by default on Windows.
OSX is kept disabled still, this is due to OpenGL restrictions which are
not solved in any way yet.
Linux is defaults to OpenSubdiv disabled because it needs precompiled
library.
The documentation could be found there:
http://wiki.blender.org/index.php/User:Nazg-gul/OpenSubdiv
Diffstat (limited to 'build_files')
5 files changed, 7 insertions, 4 deletions
diff --git a/build_files/buildbot/config/user-config-glibc211-i686.py b/build_files/buildbot/config/user-config-glibc211-i686.py index b054abe7005..239625c1bef 100644 --- a/build_files/buildbot/config/user-config-glibc211-i686.py +++ b/build_files/buildbot/config/user-config-glibc211-i686.py @@ -167,7 +167,7 @@ BF_BOOST_LIBPATH = '${BF_BOOST}/lib' WITH_BF_OCEANSIM = True # OpenSubdiv -WITH_BF_OPENSUBDIV = False +WITH_BF_OPENSUBDIV = True WITH_BF_STATICOPENSUBDIV = True BF_OPENSUBDIV = '/opt/lib/opensubdiv' BF_OPENSUBDIV_INC = '${BF_OPENSUBDIV}/include' diff --git a/build_files/buildbot/config/user-config-glibc211-x86_64.py b/build_files/buildbot/config/user-config-glibc211-x86_64.py index eeca622ea31..a3195cd9f06 100644 --- a/build_files/buildbot/config/user-config-glibc211-x86_64.py +++ b/build_files/buildbot/config/user-config-glibc211-x86_64.py @@ -167,7 +167,7 @@ BF_BOOST_LIBPATH = '${BF_BOOST}/lib' WITH_BF_OCEANSIM = True # OpenSubdiv -WITH_BF_OPENSUBDIV = False +WITH_BF_OPENSUBDIV = True WITH_BF_STATICOPENSUBDIV = True BF_OPENSUBDIV = '/opt/lib/opensubdiv' BF_OPENSUBDIV_INC = '${BF_OPENSUBDIV}/include' diff --git a/build_files/cmake/config/blender_full.cmake b/build_files/cmake/config/blender_full.cmake index 6410aeb397b..881dc515499 100644 --- a/build_files/cmake/config/blender_full.cmake +++ b/build_files/cmake/config/blender_full.cmake @@ -57,10 +57,13 @@ set(WITH_MEM_JEMALLOC ON CACHE BOOL "" FORCE) if(UNIX AND NOT APPLE) set(WITH_JACK ON CACHE BOOL "" FORCE) set(WITH_DOC_MANPAGE ON CACHE BOOL "" FORCE) + set(WITH_OPENSUBDIV ON CACHE BOOL "" FORCE) elseif(WIN32) set(WITH_JACK OFF CACHE BOOL "" FORCE) + set(WITH_OPENSUBDIV ON CACHE BOOL "" FORCE) elseif (APPLE) set(WITH_JACK ON CACHE BOOL "" FORCE) set(WITH_CODEC_QUICKTIME ON CACHE BOOL "" FORCE) + set(WITH_OPENSUBDIV OFF CACHE BOOL "" FORCE) endif() diff --git a/build_files/scons/config/win32-vc-config.py b/build_files/scons/config/win32-vc-config.py index 94e6cf9c8c4..9bd23a46d66 100644 --- a/build_files/scons/config/win32-vc-config.py +++ b/build_files/scons/config/win32-vc-config.py @@ -210,7 +210,7 @@ BF_RAYOPTIMIZATION_SSE_FLAGS = ['/arch:SSE'] #Freestyle WITH_BF_FREESTYLE = True -WITH_BF_OPENSUBDIV = False +WITH_BF_OPENSUBDIV = True BF_OPENSUBDIV = LIBDIR + '/opensubdiv' BF_OPENSUBDIV_INC = '${BF_OPENSUBDIV}/include' BF_OPENSUBDIV_LIB = 'osdCPU osdGPU' diff --git a/build_files/scons/config/win64-vc-config.py b/build_files/scons/config/win64-vc-config.py index c25b62a756a..adacc2946c5 100644 --- a/build_files/scons/config/win64-vc-config.py +++ b/build_files/scons/config/win64-vc-config.py @@ -214,7 +214,7 @@ BF_RAYOPTIMIZATION_SSE_FLAGS = [''] #Freestyle WITH_BF_FREESTYLE = True -WITH_BF_OPENSUBDIV = False +WITH_BF_OPENSUBDIV = True BF_OPENSUBDIV = LIBDIR + '/opensubdiv' BF_OPENSUBDIV_INC = '${BF_OPENSUBDIV}/include' BF_OPENSUBDIV_LIB = 'osdCPU osdGPU' |