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authorBastien Montagne <bastien@blender.org>2020-08-27 17:50:01 +0300
committerJeroen Bakker <jeroen@blender.org>2020-09-02 15:54:35 +0300
commit812c234377302fdcb6b6bf8c7715507f9831525f (patch)
tree346088247495a759ddc08176904820b14fa498c2 /build_files
parent74a9ffc8047581d5a642e881edad038765280a62 (diff)
Fix T80078: Overrides: Crash with animated IK control on linked armature.
Issue was with our dear posebones again... when applying overrides we keep the same address/pointer for the IDs themselves, (which avoids us the need to remap their usages), but their inner data is often re-allocated. Therefore, we need once again to go over armature objects and invalidate their posebone pointers. This should also be back-ported to Blender LTS 2.83. Maniphest Tasks: T80078 Differential Revision: https://developer.blender.org/D8734
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