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author | Antony Riakiotakis <kalast@gmail.com> | 2012-08-22 01:01:07 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2012-08-22 01:01:07 +0400 |
commit | 59c71eb00ad2b798af6b7ff7959225e975201e2b (patch) | |
tree | 6a9ddb5313554f4c75d7add2d4e380232481504c /build_files | |
parent | c92ab5c3ef2d8339650eb95cd2ebba8c6956b62d (diff) |
For gcc based systems use g++ for linking. This is necessary so that exceptions are propagated between shared libraries. We already use g++ when linking with cmake.
This solves crash when trying to render with missing files on MinGW-w64 cycles. The cause was an OpenEXR exception that went uncaught when trying to check the file's extension through OpenImageIO while building the shader tree. Thus my bug-hunting frustration can end with a happy chord.
Diffstat (limited to 'build_files')
-rw-r--r-- | build_files/scons/tools/Blender.py | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/build_files/scons/tools/Blender.py b/build_files/scons/tools/Blender.py index 56d13649cd1..4ab020dc26a 100644 --- a/build_files/scons/tools/Blender.py +++ b/build_files/scons/tools/Blender.py @@ -845,6 +845,8 @@ class BlenderEnvironment(SConsEnvironment): print bc.HEADER+'Configuring program '+bc.ENDC+bc.OKGREEN+progname+bc.ENDC lenv = self.Clone() lenv.Append(LINKFLAGS = lenv['PLATFORM_LINKFLAGS']) + if lenv['OURPLATFORM'] in ('win32-mingw', 'win64-mingw', 'linuxcross', 'cygwin', 'linux'): + lenv.Replace(LINK = '$CXX') if lenv['OURPLATFORM'] in ('win32-vc', 'cygwin', 'win64-vc'): if lenv['BF_DEBUG']: lenv.Prepend(LINKFLAGS = ['/DEBUG','/PDB:'+progname+'.pdb','/NODEFAULTLIB:libcmt']) |