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authorTon Roosendaal <ton@blender.org>2013-05-25 18:08:56 +0400
committerTon Roosendaal <ton@blender.org>2013-05-25 18:08:56 +0400
commit24321d4891224befb9e9ee666950f02b21e6f1c7 (patch)
tree7859c456b71cc4a67ab5855c6a1dac6c3ce1fa63 /build_files
parent9bf7a2a8c49d07bf41b5b2f743075ccf45cc9e02 (diff)
Solving ancient Blender window sizing issue;
- Removed grid-snapping for area coordinates on scaling windows. That caused the areas to shrink or expand, and eventually corrupt screen layouts. - Added simple but efficient life resize for OSX. I need to know why this is so much code for Windows... I suggest Windows to just copy same method; dispatch the queue, and just let the event system draw.
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