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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-10-10 15:47:03 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-10-10 16:05:05 +0300 |
commit | f36543c5f552eae909e9afd72bef9773138c192a (patch) | |
tree | 89e01e29143deebf64582f3ff9a7571c5cafb6b4 /build_files | |
parent | 54dad5c49fb7f1bd6de0731756e2fadb863ed1b8 (diff) |
Fix viewport camera gets out of sync in certain cases
It was possible to have two viewports opened and start using Ctrl-0
to make different objects an active camera for the viewport. This
worked fine for viewports which had decoupled camera from the scene,
but if viewport was locked to scene camera it was possible to run into
situation when two different viewports are locked to scene camera but
had different v3d->camera pointers.
Diffstat (limited to 'build_files')
0 files changed, 0 insertions, 0 deletions