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authorPhilipp Oeser <info@graphics-engineer.com>2019-04-02 17:37:54 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2019-04-02 18:09:27 +0300
commit96de11c2c67e332dc0d303210fd1fddbb532c5ca (patch)
tree832123cde4d6f4cee5ee07faf1b6bb0252050eb4 /build_files
parentaaae21245ed9a375b4d8b5772e51492c9296092b (diff)
Fix T62434: EEVEE not using correct World Output node
We were already getting the designated output node in 'ntreeGPUMaterialNodes()' but this wasnt used in 'ntreeExecGPUNodes()', instead whatever node was tagged NODE_DO_OUTPUT was executed. note: this is just the bare minimum to fix the bug, other improvements previously done in D4482 might follow as a separate commit. Reviewers: brecht, fclem Maniphest Tasks: T62434 Differential Revision: https://developer.blender.org/D4630
Diffstat (limited to 'build_files')
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