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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-03-25 10:30:41 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-03-25 10:30:41 +0400 |
commit | 6452d9f02f07fb3aaa7c6601228ef96015a54996 (patch) | |
tree | 169140e9963fecf24f9d4e8b2ab2e9ebb5e8d026 /build_files | |
parent | bd57ec686c7ec00a9a01e30f32bbcfd3c21a41fb (diff) |
Fix T39395: Switching to "Textured solid" and "GLSL" view will cause the FPS drop to 0
Issue was caused by the cache limitor which was removing 4k textures from the
memory when accessing other images.
This is pretty much awful situation and solved by making it so only image sequences
and movies ace cache-guarded.
Could be optimized further so images used by viewport are not being freed, but
that's much more tricky to do..
This is a nice candidature for 'a'.
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