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author | Campbell Barton <campbell@blender.org> | 2022-01-28 05:59:06 +0300 |
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committer | Campbell Barton <campbell@blender.org> | 2022-01-28 06:50:16 +0300 |
commit | 7475012e24ad02c116ad2dcdcd7b36ca60f62103 (patch) | |
tree | 0604fbf6f8a7e894b9860e8dea17a49a3cfa9156 /build_files | |
parent | f2b24272dd7c8dd0ed13604b082247fda970e069 (diff) |
Cleanup: rename BLI_paths_equal to BLI_path_cmp_normalized
Changes to recent addition: c85c52f2ce478ab0e30c5e93fd5a5cb812db232f.
Having both BLI_paths_equal and BLI_path_cmp made it ambiguous
which should be used, as `BLI_paths_equal` wasn't the equivalent to
`BLI_path_cmp(..) == 0` as it is for string equals macro `STREQ(..)`.
It's also a more specialized function which is not used for path
comparison throughout Blender's internal path handling logic.
Instead rename this `BLI_path_cmp_normalized` and return the result of
`BLI_path_cmp` to make it clear paths are modified before comparison.
Also add comments about the conventions for Blender's path comparison
as well as a possible equivalent to Python's `os.path.samefile`
for checking if two paths point to the same location on the file-system.
Diffstat (limited to 'build_files')
0 files changed, 0 insertions, 0 deletions