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author | Sybren A. Stüvel <sybren@blender.org> | 2020-10-13 15:43:19 +0300 |
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committer | Sybren A. Stüvel <sybren@blender.org> | 2020-10-15 15:04:14 +0300 |
commit | 78d1aa4d521cff25b07af2f6f8790d51b8b26064 (patch) | |
tree | 01d8030e7fcd962d7ce5f5639323cff3652f8ae6 /build_files | |
parent | 1ec1e36ac1d87c0404509204a332da797e8fc831 (diff) |
Cleanup: Animation, simplify channel selection code
Split up `ANIM_deselect_anim_channels()` into
`ANIM_anim_channels_select_set()` and
`ANIM_anim_channels_select_toggle()`.
`ANIM_anim_channels_select_set()` is equivalent to the old
`ANIM_deselect_anim_channels(..., false, ACHANNEL_SETFLAG_xxx)`.
`ANIM_anim_channels_select_toggle()` is equivalent to the old
`ANIM_deselect_anim_channels(..., true, ACHANNEL_SETFLAG_ADD)`.
`ANIM_deselect_anim_channels(..., true, ACHANNEL_SETFLAG_CLEAR)` was
also called once. The `true` parameter suggested the "toggle" behaviour
was intended, but the `ACHANNEL_SETFLAG_CLEAR` argument prevented any
toggling. This is now replaced with `ANIM_anim_channels_select_set(ac,
ACHANNEL_SETFLAG_CLEAR)` to make this explicit.
No functional changes, just a cleanup in order to better understand how
the selection works.
Diffstat (limited to 'build_files')
0 files changed, 0 insertions, 0 deletions