Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorRay Molenkamp <github@lazydodo.com>2018-02-04 02:38:27 +0300
committerRay Molenkamp <github@lazydodo.com>2018-02-04 02:38:27 +0300
commit36c1122b96ca550a541f9cea9ed2673319c7467b (patch)
tree84ca501e92f836c81736e56ca9979b95799efd1c /build_files
parenta5052770b85fefe00511886429e6fc1f5056e1e8 (diff)
msvc: Use source folder structure for project file.
This patch changes the huge list of projects in visual studio into a nice tree matching the source folder structure. see D2823 for details. Differential Revision: http://developer.blender.org/D2823
Diffstat (limited to 'build_files')
-rw-r--r--build_files/cmake/macros.cmake7
-rw-r--r--build_files/cmake/platform/platform_win32.cmake6
2 files changed, 13 insertions, 0 deletions
diff --git a/build_files/cmake/macros.cmake b/build_files/cmake/macros.cmake
index 406f50eb4f4..8ec2b1c6da5 100644
--- a/build_files/cmake/macros.cmake
+++ b/build_files/cmake/macros.cmake
@@ -242,6 +242,13 @@ function(blender_add_lib__impl
# listed is helpful for IDE's (QtCreator/MSVC)
blender_source_group("${sources}")
+ #if enabled, set the FOLDER property for visual studio projects
+ if(WINDOWS_USE_VISUAL_STUDIO_FOLDERS)
+ get_filename_component(FolderDir ${CMAKE_CURRENT_SOURCE_DIR} DIRECTORY)
+ string(REPLACE ${CMAKE_SOURCE_DIR} "" FolderDir ${FolderDir})
+ set_target_properties(${name} PROPERTIES FOLDER ${FolderDir})
+ endif()
+
list_assert_duplicates("${sources}")
list_assert_duplicates("${includes}")
# Not for system includes because they can resolve to the same path
diff --git a/build_files/cmake/platform/platform_win32.cmake b/build_files/cmake/platform/platform_win32.cmake
index a2fae22a963..ef3ef7b6517 100644
--- a/build_files/cmake/platform/platform_win32.cmake
+++ b/build_files/cmake/platform/platform_win32.cmake
@@ -31,6 +31,12 @@ endif()
# Libraries configuration for Windows when compiling with MSVC.
+set_property(GLOBAL PROPERTY USE_FOLDERS ${WINDOWS_USE_VISUAL_STUDIO_FOLDERS})
+
+if(NOT WITH_PYTHON_MODULE)
+ set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT blender)
+endif()
+
macro(warn_hardcoded_paths package_name
)
if(WITH_WINDOWS_FIND_MODULES)