diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-06-22 21:04:46 +0300 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-06-22 21:09:52 +0300 |
commit | 211a95b53800b781edc59dbd179a3a20c1a9e445 (patch) | |
tree | c5dc8b4f964ecea8a804a443635203b612052040 /build_files | |
parent | a1609791caeacbab0bb580000dae35145469826e (diff) |
Fix T45034: MirrorBall rendering on wrong camera axis
This was a mistake in the original code from D1079.
With the current way how direction ot mirror ball works camera should look
into negative Y direction. Corrected it in the camera matrix synchronization,
so no extra calculations are needed at the render time.
That's a bit annoying, but we'd better port it to the release branch, or
otherwise we'll end up with files created with wrong camera mapping after
2.75 release.
Diffstat (limited to 'build_files')
0 files changed, 0 insertions, 0 deletions