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author | Lukas Stockner <lukas.stockner@freenet.de> | 2018-08-25 22:19:44 +0300 |
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committer | Lukas Stockner <lukas.stockner@freenet.de> | 2018-08-25 22:23:52 +0300 |
commit | 94efc651d40fe62417b605e2f400fd364fb0d8ef (patch) | |
tree | 27e02bd43309f6f4a213ee94fcbfb75828cf1d50 /build_files | |
parent | 60a5ba265cbda5293a21eaeab1d65ba155d66e03 (diff) |
Cycles Denoiser: Allocate a single temporary buffer for the entire denoising process
With small tiles, the repeated allocations on GPUs can actually slow down the denoising quite a lot.
Allocating the buffer just once reduces rendertime for the default cube with 16x16 tiles and denoising on a mobile 1050 from 22.7sec to 14.0sec.
Diffstat (limited to 'build_files')
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