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author | Clément Foucault <foucault.clem@gmail.com> | 2018-03-19 18:13:00 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-03-19 18:13:00 +0300 |
commit | b5bf3011bf3851d1e68dbcdde310fff04dc3f2f5 (patch) | |
tree | 4e5a6090ee1fa29ee8e11320141cf4cccdcd053a /build_files | |
parent | 772e558e92e1219761ea2fa7a217610f7110d800 (diff) |
GWN: Vertex Buffer: Remove the use of glMapBufferRange
We revert to the malloc/realloc and manually manage the upload.
There seems to be a performance penalty from using glMapBuffer on some
hardware, prefering way is glBufferData(NULL) with glBufferSubData.
Diffstat (limited to 'build_files')
0 files changed, 0 insertions, 0 deletions