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author | Nathan Letwory <nathan@letworyinteractive.com> | 2006-03-13 14:42:49 +0300 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2006-03-13 14:42:49 +0300 |
commit | 36a4af22c38fae7eb5b6099215b4fd003d7573a5 (patch) | |
tree | ed60a35bd82f3985559fea05761c3437544e623d /config/darwin-config.py | |
parent | 34a5739a8a9e579b8e07eb06c0fad9f449d433e6 (diff) |
==SCons==
* These changes bring cross-compiling Blender for Windows on Linux one step
closer to reality. The 'biggest' change is in makesdna SConscript to make
sure a linux native makesdna is built, that can be run, too. Next to that
proper checks for env['OURPLATFORM']=='linuxcross' are added in various
places.
Switch change in pluginapi.c was necessary, and AFAIK it should work like
that also on WIN32, if not, slap me.
Note: everything *compiles* now nicely, it is just that the final *linking*
doesn't work (yet). Anyone who fixes this will be the
hero of cross-compilers :)
Diffstat (limited to 'config/darwin-config.py')
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