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authorNathan Letwory <nathan@letworyinteractive.com>2006-03-13 14:42:49 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2006-03-13 14:42:49 +0300
commit36a4af22c38fae7eb5b6099215b4fd003d7573a5 (patch)
treeed60a35bd82f3985559fea05761c3437544e623d /config/darwin-config.py
parent34a5739a8a9e579b8e07eb06c0fad9f449d433e6 (diff)
==SCons==
* These changes bring cross-compiling Blender for Windows on Linux one step closer to reality. The 'biggest' change is in makesdna SConscript to make sure a linux native makesdna is built, that can be run, too. Next to that proper checks for env['OURPLATFORM']=='linuxcross' are added in various places. Switch change in pluginapi.c was necessary, and AFAIK it should work like that also on WIN32, if not, slap me. Note: everything *compiles* now nicely, it is just that the final *linking* doesn't work (yet). Anyone who fixes this will be the hero of cross-compilers :)
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