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author | Erwin Coumans <blender@erwincoumans.com> | 2006-11-21 03:14:58 +0300 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2006-11-21 03:14:58 +0300 |
commit | 3b91d4e30a4a5d9b0667481fb9a0012f529be1a2 (patch) | |
tree | 8995d963028373718aced95bc5a165c0cca2d5f6 /config/linux2-config.py | |
parent | d58670ddd2e43c9ba6e56c766827165eb3ba08cb (diff) |
Step 1 of Bullet 2.x upgrade:
Temporarily disabled game engine for scons and Makefiles (nan_definitions?), this to upgrade to Bullet 2.x
scons for Darwin, Linux, BSD3, SunOS5, Win32, and Makefiles should not compile game engine right now.
CMake and MSVC needs still disabling of game engine.
Diffstat (limited to 'config/linux2-config.py')
-rw-r--r-- | config/linux2-config.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/config/linux2-config.py b/config/linux2-config.py index c56a3d1d8f7..4d2b9e9ca3a 100644 --- a/config/linux2-config.py +++ b/config/linux2-config.py @@ -59,7 +59,7 @@ BF_FTGL = '#extern/bFTGL' BF_FTGL_INC = '${BF_FTGL}/include' BF_FTGL_LIB = 'extern_ftgl' -WITH_BF_GAMEENGINE='true' +WITH_BF_GAMEENGINE='false' WITH_BF_ODE = 'false' BF_ODE = LIBDIR + '/ode' |