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authorErwin Coumans <blender@erwincoumans.com>2006-11-21 03:14:58 +0300
committerErwin Coumans <blender@erwincoumans.com>2006-11-21 03:14:58 +0300
commit3b91d4e30a4a5d9b0667481fb9a0012f529be1a2 (patch)
tree8995d963028373718aced95bc5a165c0cca2d5f6 /config/openbsd3-config.py
parentd58670ddd2e43c9ba6e56c766827165eb3ba08cb (diff)
Step 1 of Bullet 2.x upgrade:
Temporarily disabled game engine for scons and Makefiles (nan_definitions?), this to upgrade to Bullet 2.x scons for Darwin, Linux, BSD3, SunOS5, Win32, and Makefiles should not compile game engine right now. CMake and MSVC needs still disabling of game engine.
Diffstat (limited to 'config/openbsd3-config.py')
-rw-r--r--config/openbsd3-config.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/config/openbsd3-config.py b/config/openbsd3-config.py
index 303f79c9bc8..50a77dccc4d 100644
--- a/config/openbsd3-config.py
+++ b/config/openbsd3-config.py
@@ -60,7 +60,7 @@ BF_FTGL = '#extern/bFTGL'
BF_FTGL_INC = '${BF_FTGL}/include'
BF_FTGL_LIB = 'extern_ftgl'
-WITH_BF_GAMEENGINE='true'
+WITH_BF_GAMEENGINE='false'
WITH_BF_ODE = 'false'
BF_ODE = LIBDIR + '/ode'