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author | Erwin Coumans <blender@erwincoumans.com> | 2006-11-21 03:14:58 +0300 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2006-11-21 03:14:58 +0300 |
commit | 3b91d4e30a4a5d9b0667481fb9a0012f529be1a2 (patch) | |
tree | 8995d963028373718aced95bc5a165c0cca2d5f6 /config/openbsd3-config.py | |
parent | d58670ddd2e43c9ba6e56c766827165eb3ba08cb (diff) |
Step 1 of Bullet 2.x upgrade:
Temporarily disabled game engine for scons and Makefiles (nan_definitions?), this to upgrade to Bullet 2.x
scons for Darwin, Linux, BSD3, SunOS5, Win32, and Makefiles should not compile game engine right now.
CMake and MSVC needs still disabling of game engine.
Diffstat (limited to 'config/openbsd3-config.py')
-rw-r--r-- | config/openbsd3-config.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/config/openbsd3-config.py b/config/openbsd3-config.py index 303f79c9bc8..50a77dccc4d 100644 --- a/config/openbsd3-config.py +++ b/config/openbsd3-config.py @@ -60,7 +60,7 @@ BF_FTGL = '#extern/bFTGL' BF_FTGL_INC = '${BF_FTGL}/include' BF_FTGL_LIB = 'extern_ftgl' -WITH_BF_GAMEENGINE='true' +WITH_BF_GAMEENGINE='false' WITH_BF_ODE = 'false' BF_ODE = LIBDIR + '/ode' |