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author | Erwin Coumans <blender@erwincoumans.com> | 2006-11-21 03:14:58 +0300 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2006-11-21 03:14:58 +0300 |
commit | 3b91d4e30a4a5d9b0667481fb9a0012f529be1a2 (patch) | |
tree | 8995d963028373718aced95bc5a165c0cca2d5f6 /config/win32-vc-config.py | |
parent | d58670ddd2e43c9ba6e56c766827165eb3ba08cb (diff) |
Step 1 of Bullet 2.x upgrade:
Temporarily disabled game engine for scons and Makefiles (nan_definitions?), this to upgrade to Bullet 2.x
scons for Darwin, Linux, BSD3, SunOS5, Win32, and Makefiles should not compile game engine right now.
CMake and MSVC needs still disabling of game engine.
Diffstat (limited to 'config/win32-vc-config.py')
-rw-r--r-- | config/win32-vc-config.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/config/win32-vc-config.py b/config/win32-vc-config.py index cccd7f24009..63964a3c5ed 100644 --- a/config/win32-vc-config.py +++ b/config/win32-vc-config.py @@ -83,7 +83,7 @@ BF_FTGL = LIBDIR + '/ftgl' BF_FTGL_INC = '${BF_FTGL}/include' BF_FTGL_LIB = 'extern_ftgl' -WITH_BF_GAMEENGINE = 'true' +WITH_BF_GAMEENGINE = 'false' WITH_BF_ODE = 'true' BF_ODE = LIBDIR + '/ode' |