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authorPeter Schlaile <peter@schlaile.de>2008-06-03 01:35:57 +0400
committerPeter Schlaile <peter@schlaile.de>2008-06-03 01:35:57 +0400
commitca8aa8c901934dc0e3eb1b65618d40bfb65f9111 (patch)
tree72e3ea5d2f5e224a683e064d34f6ee47eff90c59 /config
parent8a5f36219214b4a5b8348b8e200ef5aac2297963 (diff)
== RED one (redcode) ==
This adds redcode (the file format of RED one, R3D) support to blender. Seems to work fine with the footage I found on the web, but keep in mind, that because of the unoptimized nature of libopenjpeg, frame decoding isn't that fast. It is also a rather challenging task, to make 4k-float-footage realtime :)
Diffstat (limited to 'config')
-rw-r--r--config/linux2-config.py18
1 files changed, 18 insertions, 0 deletions
diff --git a/config/linux2-config.py b/config/linux2-config.py
index 4d8b5c97512..6bde0664fe5 100644
--- a/config/linux2-config.py
+++ b/config/linux2-config.py
@@ -130,6 +130,24 @@ BF_FFMPEG_LIB = ''
BF_FFMPEG_INC = '${BF_FFMPEG}/include'
BF_FFMPEG_LIBPATH='${BF_FFMPEG}/lib'
+WITH_BF_OPENJPEG = 'true'
+BF_OPENJPEG = '#extern/libopenjpeg'
+BF_OPENJPEG_LIB = ''
+# Uncomment the following two lines to use system's ffmpeg
+# BF_FFMPEG = '/usr'
+# BF_FFMPEG_LIB = 'avformat avcodec swscale avutil'
+BF_OPENJPEG_INC = '${BF_OPENJPEG}/include'
+BF_OPENJPEG_LIBPATH='${BF_OPENJPEG}/lib'
+
+WITH_BF_REDCODE = 'true'
+BF_REDCODE = '#extern/libredcode'
+BF_REDCODE_LIB = ''
+# Uncomment the following two lines to use system's ffmpeg
+# BF_FFMPEG = '/usr'
+# BF_FFMPEG_LIB = 'avformat avcodec swscale avutil'
+BF_REDCODE_INC = '${BF_REDCODE}/include'
+BF_REDCODE_LIBPATH='${BF_REDCODE}/lib'
+
# Mesa Libs should go here if your using them as well....
WITH_BF_STATICOPENGL = 'false'
BF_OPENGL = '/usr'