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author | Peter Schlaile <peter@schlaile.de> | 2008-06-03 01:35:57 +0400 |
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committer | Peter Schlaile <peter@schlaile.de> | 2008-06-03 01:35:57 +0400 |
commit | ca8aa8c901934dc0e3eb1b65618d40bfb65f9111 (patch) | |
tree | 72e3ea5d2f5e224a683e064d34f6ee47eff90c59 /config | |
parent | 8a5f36219214b4a5b8348b8e200ef5aac2297963 (diff) |
== RED one (redcode) ==
This adds redcode (the file format of RED one, R3D) support to blender.
Seems to work fine with the footage I found on the web, but keep in
mind, that because of the unoptimized nature of libopenjpeg, frame
decoding isn't that fast.
It is also a rather challenging task, to make 4k-float-footage realtime :)
Diffstat (limited to 'config')
-rw-r--r-- | config/linux2-config.py | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/config/linux2-config.py b/config/linux2-config.py index 4d8b5c97512..6bde0664fe5 100644 --- a/config/linux2-config.py +++ b/config/linux2-config.py @@ -130,6 +130,24 @@ BF_FFMPEG_LIB = '' BF_FFMPEG_INC = '${BF_FFMPEG}/include' BF_FFMPEG_LIBPATH='${BF_FFMPEG}/lib' +WITH_BF_OPENJPEG = 'true' +BF_OPENJPEG = '#extern/libopenjpeg' +BF_OPENJPEG_LIB = '' +# Uncomment the following two lines to use system's ffmpeg +# BF_FFMPEG = '/usr' +# BF_FFMPEG_LIB = 'avformat avcodec swscale avutil' +BF_OPENJPEG_INC = '${BF_OPENJPEG}/include' +BF_OPENJPEG_LIBPATH='${BF_OPENJPEG}/lib' + +WITH_BF_REDCODE = 'true' +BF_REDCODE = '#extern/libredcode' +BF_REDCODE_LIB = '' +# Uncomment the following two lines to use system's ffmpeg +# BF_FFMPEG = '/usr' +# BF_FFMPEG_LIB = 'avformat avcodec swscale avutil' +BF_REDCODE_INC = '${BF_REDCODE}/include' +BF_REDCODE_LIBPATH='${BF_REDCODE}/lib' + # Mesa Libs should go here if your using them as well.... WITH_BF_STATICOPENGL = 'false' BF_OPENGL = '/usr' |