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authorTon Roosendaal <ton@blender.org>2004-05-27 01:04:02 +0400
committerTon Roosendaal <ton@blender.org>2004-05-27 01:04:02 +0400
commit954e5546ea04f0bf73d61e600771ae4f7987da37 (patch)
tree1cb1a0f245633ff32b8d6ccb4746e2a056d862f7 /doc/README.windows-gcc
parent8253d3e0411276ca09995fcbd826abd2c0c8b930 (diff)
In drawing solid objects ("Solid" drawmode) there were material
switches (glMaterial) inbetween a glBegin and glEnd. Combined with a switch of glShadeModel however, on recent Nvidia it caused faces not to be drawn... dunno if this is official compliancy, but not too complex just to correct.
Diffstat (limited to 'doc/README.windows-gcc')
0 files changed, 0 insertions, 0 deletions