diff options
author | Ton Roosendaal <ton@blender.org> | 2004-05-27 01:04:02 +0400 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2004-05-27 01:04:02 +0400 |
commit | 954e5546ea04f0bf73d61e600771ae4f7987da37 (patch) | |
tree | 1cb1a0f245633ff32b8d6ccb4746e2a056d862f7 /doc/README.windows-gcc | |
parent | 8253d3e0411276ca09995fcbd826abd2c0c8b930 (diff) |
In drawing solid objects ("Solid" drawmode) there were material
switches (glMaterial) inbetween a glBegin and glEnd. Combined with a
switch of glShadeModel however, on recent Nvidia it caused faces not
to be drawn... dunno if this is official compliancy, but not too
complex just to correct.
Diffstat (limited to 'doc/README.windows-gcc')
0 files changed, 0 insertions, 0 deletions