diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2006-02-04 15:04:55 +0300 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2006-02-04 15:04:55 +0300 |
commit | e46b74d18e39a17e0956b4251b9d0e96807520bb (patch) | |
tree | 6cbd78f1e6fa892b19e47d6a1e672fc47062db8d /doc/blender-scons.txt | |
parent | faff1cf46b1c12401f4f2a604cc3d464abe9fc2b (diff) |
== SCons ==
* Added a user and a developer doc for the upcoming SCons commits.
These documents should get most people started after the commit
of the new scripts is a fact.
Diffstat (limited to 'doc/blender-scons.txt')
-rw-r--r-- | doc/blender-scons.txt | 179 |
1 files changed, 179 insertions, 0 deletions
diff --git a/doc/blender-scons.txt b/doc/blender-scons.txt new file mode 100644 index 00000000000..bc0237494dc --- /dev/null +++ b/doc/blender-scons.txt @@ -0,0 +1,179 @@ +$Id$ + + Blenders SCons build scripts + ============================ + + Introduction + ------------ + + Since the beginning of 2004 Blender has had the SCons system as a + build option. SCons is a Python-based, accurate build system. The + scripts that were implemented in the first iteration worked, but + the system grew quickly into such a state that maintaining it became + a nightmare, and adding new features was just horrible, leading to + many hacks without much sense in the overall structure. + + The rewrite has been waiting for a long time. Jonathan Jacobs provided + a first overhaul of the scripts, which I used in the first phase of + the rewrite. To make the system as maintainable as possible I made + some radical changes, but thanks go to Jonathan for providing me + with the patch to get started. + + This document describes the usage of the new SCons scripts. The + inner workings are described in blender-scons-dev.txt. + + Building Blender + ---------------- + + To build Blender with the SCons scripts you need a full Python + install, version 2.3 or later (http://www.python.org) and a SCons + installation, version v0.96.1.D001 or later (http://www.scons.org). + + Check from the page + http://www.blender.org/cms/Getting_Dependencies.135.0.html that you + have all dependencies needed for building Blender. Note that for + windows many of these dependencies already come in the lib/windows + module from CVS. + + In the base directory of the sources (from now on called $BLENDERHOME) + you'll see a file named SConstruct. This is the entry point for the + SCons build system. In a terminal, change to this directory. To just + build, issue the command 'scons': + + % scons + + This will start the build process with default values. Depending + on your platform you may see colour in your output (non-Windows + machines). In the the beginning an overview of targets and arguments + from the command-line is given, then all libraries and binaries to + build are configured. + + The build uses BF_BUILDDIR to build into and BF_INSTALLDIR to + finally copy all needed files to get a proper setup. These + variabbles have default values for every platform in + $BLENDERHOME/config/(platform)-config.py. After the build successfully + completes, you can find everything you need in BF_INSTALLDIR. + + + Configuring the build + --------------------- + + The default values for your platform can be found in the directory + $BLENDERHOME/config. Your platform specific defaults are in + (platform)-config.py, where platform is one of: + + - linux2, for machines running Linux + - win32-vc, for Windows machines, compiling with a Microsoft compiler + - win32-mingw, for Windows machines, compiling with the MingW compiler + - darwin, for OS X machines + (TBD: add cygwin, solaris and freebsd support) + + These files you will normally not change. If you need to override + a default value, make a copy of the proper configuration to + $BLENDERHOME/user-config.py. This file you can modify to your + likings. Any value set here will override the ones from the + (platform)-config.py. + + If you want to quickly test a new setting, you can give the option + also on the command-line: + + % scons BF_BUILDDIR=../mybuilddir WITH_BF_OPENEXR=0 + + This command sets the build directory to BF_BUILDDIR and disables + OpenEXR support. + + If you need to know what can be set through the command-line, run + scons with -h: + + % scons -h + + This command will print a long list with settable options and what + every option means. Many of the default values will be empty, and + from a fresh checkout without a user-config.py the actual values + are the defaults as per $BLENDERHOME/config/(platform)-config.py + (unless you have overridden any of them in your + $BLENDERHOME/user-config.py). + + Configuring the output + ---------------------- + + This rewrite features a cleaner output during the build process. If + you need to see the full command-line for compiles, then you can + change that behaviour. Also the use of colours can be changed: + + % scons BF_FANCY=0 + + This will disable the use of colours. + + % scons BF_QUIET=0 + + This will give the old, noisy output. Every command-line per + compile is printed out in its full glory. This is very useful when + debugging problems with compiling, because you can see what the + included paths are, what defines are given on the command-line, + what compiler switches are used, etc. + + + Supported toolset + ----------------- + + WINDOWS + + * msvc, this is a full install of Microsoft Visual C++. You'll + likely have the .NET Framework SDK, Platform SDK and DX9 SDK + installed * mstoolkit, this is the free MS VC++ 2003 Toolkit. You + need to verify you have also the SDKs installed as mentioned + for msvc. * mingw, this is a minimal MingW install. TBD: write + proper instructions on getting needed packages. + + On Windows with all of the three toolset installed you need to + specify what toolset to use + + % scons BF_TOOLSET=msvc + % scons BF_TOOLSET=mstoolkit + % scons BF_TOOLSET=mingw + + If you have only the toolkit installed, you will also need to give + BF_TOOLSET=mstoolkit on the command-line, to make sure everything is + setup properly. Currently there is no good mechanism to automatically + determine wether the found 'cl.exe' is from the toolkit or from a + complete install. + + LINUX and OS X + + Currently only the default toolsets are supported for these platforms, + so nothing special needs to be told to SCons when building. The + defaults should work fine in most cases. + + Examples + -------- + + Build Blender with the defaults: + + % scons + + Build Blender, but disable OpenEXR support: + + % scons WITH_BF_OPENEXR=0 + + Build Blender, enable debug symbols: + + % scons BF_DEBUG=1 + + Build Blender, install to different directory: + + % scons BF_INSTALLDIR=/tmp/testbuild + + Build Blender in /tmp/obj and install to /usr/local: + + % scons BF_BUILDDIR=/tmp/obj BF_INSTALLDIR=/usr/local + + Clean BF_BUILDDIR: + + % scons clean + + Clean out the installed files: + + % scons -c + + /Nathan Letwory (jesterKing) |