diff options
author | Brecht Van Lommel <brecht> | 2022-05-09 19:15:05 +0300 |
---|---|---|
committer | Brecht Van Lommel <brecht@blender.org> | 2022-05-09 19:30:04 +0300 |
commit | f4827d08bc9be71e7eb5b44a2de73044e5a45174 (patch) | |
tree | 1305ca376a7fc53ce810506fd53a91ff067b944c /doc/blender_file_format/README | |
parent | 78f61bf8c13460f8065eaa8eabaa2ac5a4c66a5e (diff) |
Build: disable usage of GLEW, CLEW, CUDA, GLFW in OpenSubdiv
The previous 3.1 libraries (accidentally) used glApi instead of GLEW and were
working for GPU subdivision, so revert to that. There's a suspected conflict
with Blender's own bundled GLEW or other issue with GLEW, causing the crash in
T97737.
The current GPU subdivision implementation does not need OpenCL, CUDA or GLFW.
So also remove libraries needed for that. It's simpler to stick to compute
shaders in OpenGL/Vulkan/Metal and not involve additional APIs.
Ref T95206
Differential Revision: https://developer.blender.org/D14898
Diffstat (limited to 'doc/blender_file_format/README')
0 files changed, 0 insertions, 0 deletions