diff options
author | Luca Bonavita <mindrones@gmail.com> | 2010-10-13 18:44:22 +0400 |
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committer | Luca Bonavita <mindrones@gmail.com> | 2010-10-13 18:44:22 +0400 |
commit | 9f05cc59fab2cd3e82be759e46bf4dacd2dbad05 (patch) | |
tree | 416b4c46535acc804fb80ce9d953bc94bf04aecc /doc/build_systems/scons.txt | |
parent | a81be2075f6304c18838fa2d26380342ba2f7894 (diff) |
== docs ==
- moved files in proper directories and adapted paths where needed
- deleted doc/oldbugs.txt (asked confirmation to jesterking a week ago in irc)
- still working on doxygen files, for now I'll leave them in doc/
- NOTE: while checking if other files were referring to these files, I noted that
"GPL-license.txt" is also used in the files below:
- release/windows/installer/00.sconsblender.nsi
- release/windows/specific.sh
but these files should't be affected by this commit, but please check :)
Diffstat (limited to 'doc/build_systems/scons.txt')
-rw-r--r-- | doc/build_systems/scons.txt | 231 |
1 files changed, 231 insertions, 0 deletions
diff --git a/doc/build_systems/scons.txt b/doc/build_systems/scons.txt new file mode 100644 index 00000000000..b4d9a905885 --- /dev/null +++ b/doc/build_systems/scons.txt @@ -0,0 +1,231 @@ +$Id$ + + Blenders SCons build scripts + ============================ + + Introduction + ------------ + + Since the beginning of 2004 Blender has had the SCons system as a + build option. SCons is a Python-based, accurate build system. The + scripts that were implemented in the first iteration worked, but + the system grew quickly into such a state that maintaining it became + a nightmare, and adding new features was just horrible, leading to + many hacks without much sense in the overall structure. + + The rewrite has been waiting for a long time. Jonathan Jacobs provided + a first overhaul of the scripts, which I used in the first phase of + the rewrite. To make the system as maintainable as possible I made + some radical changes, but thanks go to Jonathan for providing me + with the patch to get started. + + This document describes the usage of the new SCons scripts. The + inner workings are described in scons-dev.txt. + + Building Blender + ---------------- + + To build Blender with the SCons scripts you need a full Python + install, version 2.4 or later (http://www.python.org). We already provide + a scons-local installation, which can be found in the scons/ subdirectory. + This document uses the scons-local installation for its examples. + + Check from the page + http://www.blender.org/development/building-blender/getting-dependencies/ + that you have all dependencies needed for building Blender. Note that for + windows many of these dependencies already come in the lib/windows module + from CVS. + + In the base directory of the sources (from now on called $BLENDERHOME) + you'll see a file named SConstruct. This is the entry point for the + SCons build system. In a terminal, change to this directory. To just + build, start the SCons entry script on Windows (will be used for the remainder + of this document): + + % python scons\scons.py + + On a Unix-compatible system it would be + + % python ./scons/scons.py + + This will start the build process with default values. Depending + on your platform you may see colour in your output (non-Windows + machines). In the the beginning an overview of targets and arguments + from the command-line is given, then all libraries and binaries to + build are configured. + + The build uses BF_BUILDDIR to build into and BF_INSTALLDIR to + finally copy all needed files to get a proper setup. The BF_DOCDIR is + used to generate Blender Python documentation files to. These + variables have default values for every platform in + $BLENDERHOME/config/(platform)-config.py. After the build successfully + completes, you can find everything you need in BF_INSTALLDIR. + + If you want to create the installer package of Blender on Windows you'll + need to install nullsoft scriptable install system from http://nsis.sf.net. + As an extra dependency, you need the MoreInfo plugin too. The creation of + the installer is tied into the build process and can be triggered with: + + % python scons\scons.py nsis + + + Configuring the build + --------------------- + + The default values for your platform can be found in the directory + $BLENDERHOME/config. Your platform specific defaults are in + (platform)-config.py, where platform is one of: + + - linux2, for machines running Linux + - win32-vc, for Windows machines, compiling with a Microsoft compiler + - win32-mingw, for Windows machines, compiling with the MingW compiler + - darwin, for OS X machines + (TBD: add cygwin, solaris and freebsd support) + + These files you will normally not change. If you need to override + a default value, make a file called $BLENDERHOME/user-config.py, and copy + settings from the config/(platform)-config.py that you want to change. Don't + copy the entire file (unless explicitely stated in the configuration file), + because you may not get updated options you don't change yourself, which may + result in build errors. + + You can use BF_CONFIG argument to override the default user-config.py + check. This is just like the user-config.py, but just with another name: + + % python scons\scons.py BF_CONFIG=myownsettings + + If you want to quickly test a new setting, you can give the option + also on the command-line: + + % python scons\scons.py BF_BUILDDIR=../mybuilddir WITH_BF_OPENEXR=0 + + This command sets the build directory to BF_BUILDDIR and disables + OpenEXR support. + + If you need to know what can be set through the command-line, run + scons with -h: + + % python scons\scons.py -h + + This command will print a long list with settable options and what + every option means. Many of the default values will be empty, and + from a fresh checkout without a user-config.py the actual values + are the defaults as per $BLENDERHOME/config/(platform)-config.py + (unless you have overridden any of them in your + $BLENDERHOME/user-config.py). + + NOTE: The best way to avoid confusion is the + copy $BLENDERHOME/config/(platform)-config.py to + $BLENDERHOME/user-config.py. You should NEVER have to modify + $BLENDERHOME/config/(platform)-config.py + + Configuring the output + ---------------------- + + This rewrite features a cleaner output during the build process. If + you need to see the full command-line for compiles, then you can + change that behaviour. Also the use of colours can be changed: + + % python scons\scons.py BF_FANCY=0 + + This will disable the use of colours. + + % python scons\scons.py BF_QUIET=0 + + This will give the old, noisy output. Every command-line per + compile is printed out in its full glory. This is very useful when + debugging problems with compiling, because you can see what the + included paths are, what defines are given on the command-line, + what compiler switches are used, etc. + + Compiling Only Some Libraries + ----------------------------- + + Our implementation now has support for specifying a list of libraries that are + exclusively compiled, ignoring all other libraries. This is invoked + with the BF_QUICK arguments; for example: + + % python scons\scons.py BF_QUICK=src,bf_blenkernel + + Note that this not the same as passing a list of folders as in the + makefile's "quicky" command. In Scons, all of Blender's code modules + are in their own static library; this corresponds to one-lib-per-folder + in some cases (especially in blender/source/blender). + + To obtain a list of the libraries, simple fire up scons and CTRL-C out once + it finishes configuring (and printing to the console) the library list. + + Compiling Libraries With Debug Profiling + ---------------------------------------- + + Scons has support for specifying a list of libraries that are compiled + with debug profiling enabled. This is implemented in two commands: + BF_QUICKDEBUG which is a command-line argument and BF_DEBUG_LIBS, which goes + in your user-config.py + + BF_QUICKDEBUG is similar to BF_QUICK: + + % python scons\scons.py BF_QUICKDEBUG=src,bf_blenkernel,some-other-lib + + To use BF_DEBUG_LIBS, put something like the following in you user-config.py: + + BF_DEBUG_LIBS = ['bf_blenlib', 'src', 'some_lib'] + + For instructions on how to find the names of the libraries (folders) you + wish to use, see the above section. Note that the command BF_DEBUG + (see below) will override these settings and compile ALL of Blender with + debug symbols. Also note that BF_QUICKDEBUG and BF_DEBUG_LIBS are combined; + for example, setting BF_QUICKDEBUG won't overwrite the contents of BF_DEBUG_LIBS. + + Supported toolset + ----------------- + + WINDOWS + + * msvc, this is a full install of Microsoft Visual C++. You'll + likely have the .NET Framework SDK, Platform SDK and DX9 SDK + installed * mstoolkit, this is the free MS VC++ 2003 Toolkit. You + need to verify you have also the SDKs installed as mentioned + for msvc. * mingw, this is a minimal MingW install. TBD: write + proper instructions on getting needed packages. + + On Windows with all of the three toolset installed you need to + specify what toolset to use + + % python scons\scons.py BF_TOOLSET=msvc + % python scons\scons.py BF_TOOLSET=mingw + + LINUX and OS X + + Currently only the default toolsets are supported for these platforms, + so nothing special needs to be told to SCons when building. The + defaults should work fine in most cases. + + Examples + -------- + + Build Blender with the defaults: + + % python scons\scons.py + + Build Blender, but disable OpenEXR support: + + % python scons\scons.py WITH_BF_OPENEXR=0 + + Build Blender, enable debug symbols: + + % python scons\scons.py BF_DEBUG=1 + + Build Blender, install to different directory: + + % python scons\scons.py BF_INSTALLDIR=../myown/installdir + + Build Blender in ../myown/builddir and install to ../myown/installdir: + + % python scons\scons.py BF_BUILDDIR=../myown/builddir BF_INSTALLDIR=../myown/installdir + + Clean BF_BUILDDIR: + + % python scons\scons.py clean + + /Nathan Letwory (jesterKing) |