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author | Campbell Barton <ideasman42@gmail.com> | 2015-06-30 15:46:55 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-06-30 15:46:55 +0300 |
commit | df19da3a8b309d93a82f090d430ed4a199378f8b (patch) | |
tree | 225434b691b9578b0f241e74c2acd1e198ba5833 /doc/build_systems | |
parent | 3bb698646ad680b9c4f1a463a90b90454c25b76c (diff) |
CMake: remove helper text
Its out of date, better use the wiki building docs.
Diffstat (limited to 'doc/build_systems')
-rw-r--r-- | doc/build_systems/cmake.txt | 104 |
1 files changed, 0 insertions, 104 deletions
diff --git a/doc/build_systems/cmake.txt b/doc/build_systems/cmake.txt deleted file mode 100644 index c46978df2fa..00000000000 --- a/doc/build_systems/cmake.txt +++ /dev/null @@ -1,104 +0,0 @@ - - Blender CMake build system - ============================ - - Contents - --------------- - - 1. Introduction - 2. Obtaining CMake - 3. Building Blender - 4. Generic Setup - 5. Configuring the build after SVN updates - - 1. Introduction - --------------- - - This document describes general usage of the new CMake scripts. The - inner workings will be described in blender-cmake-dev.txt (TODO). - - 2. Obtaining CMake - ------------------ - - CMake for can either be downloaded using your favorite package manager - or is also available from the CMake website at http://www.cmake.org - The website also contains some documentation on CMake usage but I found - the man page alone pretty helpful. - - 3. Building Blender - ------------------- - - Building Blender requires obtaining a compiler, library dependencies, - and correct setup depending on the system. For details on how to set - up a build on various operating systems, see the wiki documentation: - - http://wiki.blender.org/index.php/Dev:Doc/Building_Blender - - 4. Generic Setup - ---------------- - - CMake allows one to generate the build project files and binary objects - outside the source tree which can be pretty handy in working and experimenting - with different Blender configurations (Audio/NoAudio, GameEngine/NoGameEngine etc.) - while maintaining a clean source tree. It also makes it possible to generate files - for different build systems on the same source tree. This also has benefits for - general SVN management for the developer as patches and submit logs are much cleaner. - - Create a directory outside the blender source tree where you would like to build - Blender (from now on called $BLENDERBUILD). On the commandline you can then run - the cmake command to generate your initial build files. First just run 'cmake' which - will inform you what the available generators are. Thn you can run - 'cmake -G generator $BLENDERSOURCE' to generate the build files. Here is an example - of all this for Xcode: - - % mkdir $BLENDERBUILD - % cd $BLENDERBUILD - % cmake - - ... - ... - --version [file] = Show program name/version banner and exit. - - Generators - - The following generators are available on this platform: - KDevelop3 = Generates KDevelop 3 project files. - Unix Makefiles = Generates standard UNIX makefiles. - Xcode = Generate XCode project files. - - - - % cmake -G Xcode $BLENDERSOURCE - ... - ... - -- Configuring blender - -- Configuring blenderplayer - -- Configuring done - -- Generating done - -- Build files have been written to: $BLENDERBUILD - - This will generate the build files with default values. Specific features can - be enabled or disabled by running the ccmake "GUI" from $BLENDERBUILD as follows: - - % ccmake $BLENDERSOURCE - - A number of options appear which can be changed depending on your needs and - available dependencies (e.g. setting WITH_OPENEXR to OFF will disable support - for OpenEXR). It will also allow you to override default and detected paths - (e.g. Python directories) and compile and link flags. When you are satisfied - used ccmake to re-configure the build files and exit. - - It is also possible to use the commandline of 'cmake' to override certain - of these settings. - - 5. Configuring the build after SVN updates - ------------------------------------------ - - The $BLENDERBUILD directory maintains a file called CMakeCache.txt which - remembers the initial run's settings for subsequent generation runs. After - SVN updates that contain changes to the build system, rebuilding Blender will - automatically invoke CMake to regenerate the CMakeCache.txt and other files - as needed. - - /Jacques Beaurain (jbinto) - |