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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-03 17:49:08 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-03 17:55:01 +0300
commit4da2acae3ab1a40db8be7f7df36da29cfcbf280c (patch)
treef0e69e62ff7284bbed031eb82362f10e289aecb0 /doc/guides/interface_API.txt
parentc6bbe6c5aac29a4d36eb3aedd488ca4deac68fb7 (diff)
Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3668
Diffstat (limited to 'doc/guides/interface_API.txt')
-rw-r--r--doc/guides/interface_API.txt12
1 files changed, 6 insertions, 6 deletions
diff --git a/doc/guides/interface_API.txt b/doc/guides/interface_API.txt
index 1874519db8d..631f2098a22 100644
--- a/doc/guides/interface_API.txt
+++ b/doc/guides/interface_API.txt
@@ -35,7 +35,7 @@ Contents
4.4 specials
15. KEYEVT
16. LINK and INLINK
-4.5 uiButton control fuctions
+4.5 uiButton control functions
----------------1. General notes
@@ -130,7 +130,7 @@ It walks through the lists in a rather complex manner:
/* so we create a 2nd loop for it */
- while first block is a menu
- if block is a menu and not initialized:
- - initalize 'saveunder'
+ - initialize 'saveunder'
- draw it
- get event from queue
- call uiDoBlock (handles buttons for single block)
@@ -177,7 +177,7 @@ font:
With the new truetype option in Blender, this is used for all font families
When a uiBlock is created, each uiButton that is defined gets the uiBlock properties.
-Changing Block properties inbetween will affact uiButtons defined thereafter.
+Changing Block properties in between will affact uiButtons defined thereafter.
@@ -217,7 +217,7 @@ void uiBlockSetButmFunc(uiBlock *block, void (*menufunc)(void *arg, int event),
void uiAutoBlock(uiBlock *block, float minx, float miny, float sizex, float sizey, UI_BLOCK_ROWS)
Sets the buttons in this block to automatically align, and fit within boundaries.
- Internally it allows multiple colums or rows as well. Only 'row order' has been implemented.
+ Internally it allows multiple columns or rows as well. Only 'row order' has been implemented.
The uiDefBut definitions don't need coordinates as input here, but instead:
- first value (x1) to indicate row number
- width and height values (if filled in) will be used to define a relative width/height.
@@ -253,7 +253,7 @@ In Blender a button can do four things:
Internally, each button or menu item is a 'uiButton', with a generic API and handling:
ui_def_but(block, type, retval, str, x1, y1, x2, y2, poin, min, max, a1, a2, tip);
-Beacause a lot of obscure generic (re-use) happens here, translation calls have been made
+Because a lot of obscure generic (re-use) happens here, translation calls have been made
for each most button types individually.
@@ -442,7 +442,7 @@ uiDefIconBut(block, INLINK, 0, ICON_INLINK, x1, y1, w, h, void *poin, short from
-------------- 4.5 uiButton control fuctions
+------------- 4.5 uiButton control functions
void uiButSetFunc(uiBut *but, void (*func)(void *arg1, void *arg2), void *arg1, void *arg2)