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author | Aaron Carlisle <carlisle.b3d@gmail.com> | 2020-10-14 18:16:41 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2020-10-14 18:18:36 +0300 |
commit | 4fa4245464380cd72603377150d17f71ef3b4ab6 (patch) | |
tree | 63041dae7deeb7042e2e6a94d1e2790251937121 /doc/python_api/examples/gpu.2.py | |
parent | 50d78116cd3d75167168786688e978805923c091 (diff) |
PyDocs: GPU Module: Examples: convert all gl_FragColor variables to FragColor
Based on D6425 by @robbott
Differential Revision: https://developer.blender.org/D6425
Diffstat (limited to 'doc/python_api/examples/gpu.2.py')
-rw-r--r-- | doc/python_api/examples/gpu.2.py | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/python_api/examples/gpu.2.py b/doc/python_api/examples/gpu.2.py index 4bee9acebe3..565ec5d5d0c 100644 --- a/doc/python_api/examples/gpu.2.py +++ b/doc/python_api/examples/gpu.2.py @@ -23,10 +23,11 @@ fragment_shader = ''' uniform float brightness; in vec3 pos; + out vec4 FragColor; void main() { - gl_FragColor = vec4(pos * brightness, 1.0); + FragColor = vec4(pos * brightness, 1.0); } ''' |