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author | Mitchell Stokes <mogurijin@gmail.com> | 2013-08-15 03:31:49 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2013-08-15 03:31:49 +0400 |
commit | 9afae77fedb8a84f4d305ebce81b0cc509a2183b (patch) | |
tree | c8e747520371df4e3dd00a142419727ef6db60d9 /doc/python_api/rst/bge.logic.rst | |
parent | c8f75fb5b1918a13a722ed39bb8cace1ee5b58b8 (diff) |
BGE: Finally adding support for additive layer blending.
Currently this is only for the Python API. The logic brick will be updated in a future commit.
Diffstat (limited to 'doc/python_api/rst/bge.logic.rst')
-rw-r--r-- | doc/python_api/rst/bge.logic.rst | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/doc/python_api/rst/bge.logic.rst b/doc/python_api/rst/bge.logic.rst index c7915ee5279..3a79d32d917 100644 --- a/doc/python_api/rst/bge.logic.rst +++ b/doc/python_api/rst/bge.logic.rst @@ -1114,6 +1114,19 @@ See :class:`bge.types.KX_GameObject.playAction` :value: 2 +.. _gameobject-playaction-blend: + +.. data:: KX_ACTION_BLEND_BLEND + + Blend layers using linear interpolation + + :value: 0 + +.. data:: KX_ACTION_BLEND_ADD + + Adds the layers together + + :value: 1 ------------- Mouse Buttons |