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author | Dalai Felinto <dfelinto@gmail.com> | 2011-07-06 11:05:29 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2011-07-06 11:05:29 +0400 |
commit | 26d75618ef896b0ec125d0dbb5ad530a0b88dffe (patch) | |
tree | c063a59a4fbcfb04fb85e72c515d4dd0aff46e67 /doc/python_api/rst/bge.logic.rst | |
parent | e7878389bb8211f19fa6c767ae19e4b6be996d08 (diff) |
patch [#27871] bge.texture documentation from Solano FelĂcio (+ changes from me) it still needs work
... and I can't test rst in windows so for now let's pretend it builds. If someone can generate the docs and see how it goes please let me know.
(plus a small fix for bge.logic rst)
Diffstat (limited to 'doc/python_api/rst/bge.logic.rst')
-rw-r--r-- | doc/python_api/rst/bge.logic.rst | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/python_api/rst/bge.logic.rst b/doc/python_api/rst/bge.logic.rst index 0af4a1184d6..f7163ea928e 100644 --- a/doc/python_api/rst/bge.logic.rst +++ b/doc/python_api/rst/bge.logic.rst @@ -17,7 +17,7 @@ Module to access logic functions, imported automatically into the python control # To get the game object this controller is on: obj = cont.owner -:class:`~bge.types.KX_GameObject` and :class:`~bge.types.KX_Camera` or :class:`bge.types.~KX_LightObject` methods are available depending on the type of object +:class:`~bge.types.KX_GameObject` and :class:`~bge.types.KX_Camera` or :class:`~bge.types.KX_LightObject` methods are available depending on the type of object .. code-block:: python |