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author | Campbell Barton <ideasman42@gmail.com> | 2011-10-17 06:20:53 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-10-17 06:20:53 +0400 |
commit | 67c15da97de7644fc4deb3ab1b03c3db22f1f647 (patch) | |
tree | 2381852d6f5957db9c20c379cd3559df79e24ac4 /doc/python_api/rst/bge.logic.rst | |
parent | 8fae0c6d7e0d24bfa6c12e2121c5fa7a62440141 (diff) |
docs / clenup (no functional code changes)
- added API examples for mathutils.Color/Euler/Quaternion/Matrix.
- corrected own bad spelling matricies --> matrices.
- minor pep8 edits.
- update CMake ignore file list.
Diffstat (limited to 'doc/python_api/rst/bge.logic.rst')
-rw-r--r-- | doc/python_api/rst/bge.logic.rst | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/python_api/rst/bge.logic.rst b/doc/python_api/rst/bge.logic.rst index 798491b4710..82e69965840 100644 --- a/doc/python_api/rst/bge.logic.rst +++ b/doc/python_api/rst/bge.logic.rst @@ -106,7 +106,7 @@ There are also methods to access the current :class:`bge.types.KX_Scene` Matricies as used by the game engine are **row major** ``matrix[row][col] = float`` -:class:`bge.types.KX_Camera` has some examples using matricies. +:class:`bge.types.KX_Camera` has some examples using matrices. ********* Variables |