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authorCampbell Barton <ideasman42@gmail.com>2011-10-17 06:20:53 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-10-17 06:20:53 +0400
commit67c15da97de7644fc4deb3ab1b03c3db22f1f647 (patch)
tree2381852d6f5957db9c20c379cd3559df79e24ac4 /doc/python_api/rst/bge.logic.rst
parent8fae0c6d7e0d24bfa6c12e2121c5fa7a62440141 (diff)
docs / clenup (no functional code changes)
- added API examples for mathutils.Color/Euler/Quaternion/Matrix. - corrected own bad spelling matricies --> matrices. - minor pep8 edits. - update CMake ignore file list.
Diffstat (limited to 'doc/python_api/rst/bge.logic.rst')
-rw-r--r--doc/python_api/rst/bge.logic.rst2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/python_api/rst/bge.logic.rst b/doc/python_api/rst/bge.logic.rst
index 798491b4710..82e69965840 100644
--- a/doc/python_api/rst/bge.logic.rst
+++ b/doc/python_api/rst/bge.logic.rst
@@ -106,7 +106,7 @@ There are also methods to access the current :class:`bge.types.KX_Scene`
Matricies as used by the game engine are **row major**
``matrix[row][col] = float``
-:class:`bge.types.KX_Camera` has some examples using matricies.
+:class:`bge.types.KX_Camera` has some examples using matrices.
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