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authorCampbell Barton <ideasman42@gmail.com>2016-06-12 03:05:35 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-06-12 03:05:35 +0300
commit2b15a588a1877231d73f8dd8ad81f8a6c0a850af (patch)
tree081e696f744910850345fcf1fb3703cf9bfd3bea /doc/python_api/rst/bge.texture.rst
parent1cd3676d4df288153d1ff47f5402d74b929b2be0 (diff)
Cleanup: API docs (whitespace/line length)
Diffstat (limited to 'doc/python_api/rst/bge.texture.rst')
-rw-r--r--doc/python_api/rst/bge.texture.rst311
1 files changed, 163 insertions, 148 deletions
diff --git a/doc/python_api/rst/bge.texture.rst b/doc/python_api/rst/bge.texture.rst
index 9d6166b2502..0c049a50fd4 100644
--- a/doc/python_api/rst/bge.texture.rst
+++ b/doc/python_api/rst/bge.texture.rst
@@ -8,13 +8,16 @@ Introduction
The bge.texture module allows you to manipulate textures during the game.
-Several sources for texture are possible: video files, image files, video capture, memory buffer, camera render or a mix of that.
+Several sources for texture are possible: video files, image files, video capture, memory buffer,
+camera render or a mix of that.
The video and image files can be loaded from the internet using an URL instead of a file name.
-In addition, you can apply filters on the images before sending them to the GPU, allowing video effect: blue screen, color band, gray, normal map.
+In addition, you can apply filters on the images before sending them to the GPU, allowing video effect:
+blue screen, color band, gray, normal map.
-bge.texture uses FFmpeg to load images and videos. All the formats and codecs that FFmpeg supports are supported by this module, including but not limited to:
+bge.texture uses FFmpeg to load images and videos.
+All the formats and codecs that FFmpeg supports are supported by this module, including but not limited to:
* AVI
* Ogg
@@ -39,14 +42,14 @@ When the texture object is deleted, the new texture is deleted and the old textu
.. include:: ../examples/bge.texture.py
:start-line: 1
:end-line: 5
-
+
.. literalinclude:: ../examples/bge.texture.py
:lines: 7-
.. include:: ../examples/bge.texture.1.py
:start-line: 1
:end-line: 6
-
+
.. literalinclude:: ../examples/bge.texture.1.py
:lines: 8-
@@ -58,6 +61,7 @@ When the texture object is deleted, the new texture is deleted and the old textu
.. literalinclude:: ../examples/bge.texture.2.py
:lines: 8-
+
*************
Video classes
*************
@@ -65,7 +69,7 @@ Video classes
.. class:: VideoFFmpeg(file, capture=-1, rate=25.0, width=0, height=0)
FFmpeg video source.
-
+
:arg file: Path to the video to load; if capture >= 0 on Windows, this parameter will not be used.
:type file: str
:arg capture: Capture device number; if >= 0, the corresponding webcam will be used. (optional)
@@ -80,14 +84,14 @@ Video classes
.. attribute:: status
Video status. (readonly)
-
+
:type: int
:value: see `FFmpeg Video and Image Status`_.
.. attribute:: range
Replay range.
-
+
:type: sequence of two floats
.. attribute:: repeat
@@ -111,33 +115,33 @@ Video classes
.. attribute:: image
Image data. (readonly)
-
+
:type: :class:`~bgl.Buffer` or None
.. attribute:: size
Image size. (readonly)
-
+
:type: tuple of two ints
.. attribute:: scale
Fast scale of image (near neighbour).
-
+
:type: bool
.. attribute:: flip
Flip image vertically.
-
+
:type: bool
.. attribute:: filter
Pixel filter.
-
+
:type: one of...
-
+
* :class:`FilterBGR24`
* :class:`FilterBlueScreen`
* :class:`FilterColor`
@@ -162,21 +166,21 @@ Video classes
.. method:: play()
Play (restart) video.
-
+
:return: Whether the video was ready or stopped.
:rtype: bool
.. method:: pause()
Pause video.
-
+
:return: Whether the video was playing.
:rtype: bool
.. method:: stop()
Stop video (play will replay it from start).
-
+
:return: Whether the video was playing.
:rtype: bool
@@ -196,6 +200,7 @@ Video classes
:return: see `FFmpeg Video and Image Status`_.
:rtype: int
+
*************
Image classes
*************
@@ -203,14 +208,14 @@ Image classes
.. class:: ImageFFmpeg(file)
FFmpeg image source.
-
+
:arg file: Path to the image to load.
:type file: str
.. attribute:: status
Image status. (readonly)
-
+
:type: int
:value: see `FFmpeg Video and Image Status`_.
@@ -223,33 +228,33 @@ Image classes
.. attribute:: image
Image data. (readonly)
-
+
:type: :class:`~bgl.Buffer` or None
.. attribute:: size
Image size. (readonly)
-
+
:type: tuple of two ints
.. attribute:: scale
Fast scale of image (near neighbour).
-
+
:type: bool
.. attribute:: flip
Flip image vertically.
-
+
:type: bool
.. attribute:: filter
Pixel filter.
-
+
:type: one of...
-
+
* :class:`FilterBGR24`
* :class:`FilterBlueScreen`
* :class:`FilterColor`
@@ -275,14 +280,14 @@ Image classes
.. method:: reload(newname=None)
Reload image, i.e. reopen it.
-
+
:arg newname: Path to a new image. (optional)
:type newname: str
.. class:: ImageBuff(width, height, color=0, scale=False)
Image source from image buffer.
-
+
:arg width: Width of the image.
:type width: int
:arg height: Height of the image.
@@ -296,9 +301,9 @@ Image classes
.. attribute:: filter
Pixel filter.
-
+
:type: one of...
-
+
* :class:`FilterBGR24`
* :class:`FilterBlueScreen`
* :class:`FilterColor`
@@ -311,19 +316,19 @@ Image classes
.. attribute:: flip
Flip image vertically.
-
+
:type: bool
.. attribute:: image
Image data. (readonly)
-
+
:type: :class:`~bgl.Buffer` or None
.. method:: load(imageBuffer, width, height)
Load image from buffer.
-
+
:arg imageBuffer: Buffer to load the image from.
:type imageBuffer: :class:`~bgl.Buffer` or Python object implementing the buffer protocol (f.ex. bytes)
:arg width: Width of the image to load.
@@ -334,9 +339,10 @@ Image classes
.. method:: plot(imageBuffer, width, height, positionX, positionY, mode=IMB_BLEND_COPY)
Update image buffer.
-
+
:arg imageBuffer: Buffer to load the new data from.
- :type imageBuffer: :class:`~bgl.Buffer`, :class:`ImageBuff` or Python object implementing the buffer protocol (f.ex. bytes)
+ :type imageBuffer: :class:`~bgl.Buffer`, :class:`ImageBuff`
+ or Python object implementing the buffer protocol (f.ex. bytes)
:arg width: Width of the data to load.
:type width: int
:arg height: Height of the data to load.
@@ -347,18 +353,18 @@ Image classes
:type positionY: int
:arg mode: Drawing mode, see `Image Blending Modes`_.
:type mode: int
-
+
.. attribute:: scale
Fast scale of image (near neighbour).
-
+
:type: bool
.. attribute:: size
Image size. (readonly)
-
+
:type: tuple of two ints
.. attribute:: valid
@@ -370,10 +376,11 @@ Image classes
.. class:: ImageMirror(scene, observer, mirror, material=0)
Image source from mirror.
-
+
:arg scene: Scene in which the image has to be taken.
:type scene: :class:`~bge.types.KX_Scene`
- :arg observer: Reference object for the mirror (the object from which the mirror has to be looked at, for example a camera).
+ :arg observer: Reference object for the mirror
+ (the object from which the mirror has to be looked at, for example a camera).
:type observer: :class:`~bge.types.KX_GameObject`
:arg mirror: Object holding the mirror.
:type mirror: :class:`~bge.types.KX_GameObject`
@@ -383,33 +390,33 @@ Image classes
.. attribute:: alpha
Use alpha in texture.
-
+
:type: bool
.. attribute:: background
Background color.
-
+
:type: int or float list [r, g, b, a] in [0.0, 255.0]
.. attribute:: capsize
Size of render area.
-
+
:type: sequence of two ints
.. attribute:: clip
Clipping distance.
-
+
:type: float in [0.01, 5000.0]
.. attribute:: filter
Pixel filter.
-
+
:type: one of...
-
+
* :class:`FilterBGR24`
* :class:`FilterBlueScreen`
* :class:`FilterColor`
@@ -422,13 +429,13 @@ Image classes
.. attribute:: flip
Flip image vertically.
-
+
:type: bool
.. attribute:: image
Image data. (readonly)
-
+
:type: :class:`~bgl.Buffer` or None
.. method:: refresh(buffer=None, format="RGBA")
@@ -447,13 +454,13 @@ Image classes
.. attribute:: scale
Fast scale of image (near neighbour).
-
+
:type: bool
.. attribute:: size
Image size (readonly).
-
+
:type: tuple of two ints
.. attribute:: valid
@@ -465,7 +472,7 @@ Image classes
.. attribute:: whole
Use whole viewport to render.
-
+
:type: bool
.. class:: ImageMix
@@ -475,9 +482,9 @@ Image classes
.. attribute:: filter
Pixel filter.
-
+
:type: one of...
-
+
* :class:`FilterBGR24`
* :class:`FilterBlueScreen`
* :class:`FilterColor`
@@ -490,19 +497,19 @@ Image classes
.. attribute:: flip
Flip image vertically.
-
+
:type: bool
.. method:: getSource(id)
Get image source.
-
+
:arg id: Identifier of the source to get.
:type id: str
-
+
:return: Image source.
:rtype: one of...
-
+
* :class:`VideoFFmpeg`
* :class:`ImageFFmpeg`
* :class:`ImageBuff`
@@ -514,22 +521,23 @@ Image classes
.. method:: getWeight(id)
Get image source weight.
-
+
:arg id: Identifier of the source.
:type id: str
-
+
:return: Weight of the source.
:rtype: int
.. attribute:: image
Image data. (readonly)
-
+
:type: :class:`~bgl.Buffer` or None
.. method:: refresh(buffer=None, format="RGBA")
- Refresh image - calculate and copy the image to an external buffer (optional) then invalidate its current content.
+ Refresh image - calculate and copy the image to an external buffer (optional)
+ then invalidate its current content.
:arg buffer: An optional object that implements the buffer protocol.
If specified, the image is calculated and copied to the buffer,
@@ -542,23 +550,23 @@ Image classes
.. attribute:: scale
Fast scale of image (near neighbour).
-
+
:type: bool
-
+
.. attribute:: size
Image size. (readonly)
-
+
:type: tuple of two ints
.. method:: setSource(id, image)
Set image source - all sources must have the same size.
-
+
:arg id: Identifier of the source to set.
:type id: str
:arg image: Image source of type...
-
+
* :class:`VideoFFmpeg`
* :class:`ImageFFmpeg`
* :class:`ImageBuff`
@@ -570,7 +578,7 @@ Image classes
.. method:: setWeight(id, weight)
Set image source weight - the sum of the weights should be 256 to get full color intensity in the output.
-
+
:arg id: Identifier of the source.
:type id: str
:arg weight: Weight of the source.
@@ -598,27 +606,27 @@ Image classes
.. attribute:: alpha
Use alpha in texture.
-
+
:type: bool
.. attribute:: background
Background color.
-
+
:type: int or float list [r, g, b, a] in [0.0, 255.0]
.. attribute:: capsize
Size of render area.
-
+
:type: sequence of two ints
.. attribute:: filter
Pixel filter.
-
+
:type: one of...
-
+
* :class:`FilterBGR24`
* :class:`FilterBlueScreen`
* :class:`FilterColor`
@@ -631,7 +639,7 @@ Image classes
.. attribute:: flip
Flip image vertically.
-
+
:type: bool
.. attribute:: image
@@ -643,13 +651,13 @@ Image classes
.. attribute:: scale
Fast scale of image (near neighbour).
-
+
:type: bool
.. attribute:: size
Image size. (readonly)
-
+
:type: tuple of two ints
.. attribute:: valid
@@ -661,20 +669,20 @@ Image classes
.. attribute:: whole
Use whole viewport to render.
-
+
:type: bool
.. attribute:: depth
Use depth component of render as array of float - not suitable for texture source,
should only be used with bge.texture.imageToArray(mode='F').
-
+
:type: bool
.. attribute:: zbuff
Use depth component of render as grey scale color - suitable for texture source.
-
+
:type: bool
.. method:: render()
@@ -720,21 +728,21 @@ Image classes
.. attribute:: alpha
Use alpha in texture.
-
+
:type: bool
.. attribute:: capsize
Size of viewport area being captured.
-
+
:type: sequence of two ints
.. attribute:: filter
Pixel filter.
-
+
:type: one of...
-
+
* :class:`FilterBGR24`
* :class:`FilterBlueScreen`
* :class:`FilterColor`
@@ -747,19 +755,19 @@ Image classes
.. attribute:: flip
Flip image vertically.
-
+
:type: bool
.. attribute:: image
Image data. (readonly)
-
+
:type: :class:`~bgl.Buffer` or None
.. attribute:: position
Upper left corner of the captured area.
-
+
:type: sequence of two ints
.. method:: refresh(buffer=None, format="RGBA")
@@ -779,13 +787,13 @@ Image classes
.. attribute:: scale
Fast scale of image (near neighbour).
-
+
:type: bool
.. attribute:: size
Image size. (readonly)
-
+
:type: tuple of two ints
.. attribute:: valid
@@ -797,20 +805,20 @@ Image classes
.. attribute:: whole
Use whole viewport to capture.
-
+
:type: bool
.. attribute:: depth
Use depth component of viewport as array of float - not suitable for texture source,
- should only be used with bge.texture.imageToArray(mode='F').
-
+ should only be used with ``bge.texture.imageToArray(mode='F')``.
+
:type: bool
.. attribute:: zbuff
- Use depth component of viewport as grey scale color - suitable for texture source.
-
+ Use depth component of viewport as grey scale color - suitable for texture source.
+
:type: bool
.. class:: VideoDeckLink(format, capture=0)
@@ -991,6 +999,7 @@ Image classes
:return: True if the capture could be stopped, False otherwise.
:rtype: bool
+
***************
Texture classes
***************
@@ -998,7 +1007,7 @@ Texture classes
.. class:: Texture(gameObj, materialID=0, textureID=0, textureObj=None)
Texture object.
-
+
:arg gameObj: Game object to be created a video texture on.
:type gameObj: :class:`~bge.types.KX_GameObject`
:arg materialID: Material ID. (optional)
@@ -1011,7 +1020,7 @@ Texture classes
.. attribute:: bindId
OpenGL Bind Name. (readonly)
-
+
:type: int
.. method:: close()
@@ -1021,26 +1030,26 @@ Texture classes
.. attribute:: mipmap
Mipmap texture.
-
+
:type: bool
- .. method:: refresh(refresh_source=True, ts=-1.0)
+ .. method:: refresh(refresh_source=True, timestamp=-1.0)
Refresh texture from source.
-
+
:arg refresh_source: Whether to also refresh the image source of the texture.
:type refresh_source: bool
- :arg ts: If the texture controls a VideoFFmpeg object:
- timestamp (in seconds from the start of the movie) of the frame to be loaded; this can be
- used for video-sound synchonization by passing :attr:`~bge.types.KX_SoundActuator.time` to it. (optional)
- :type ts: float
+ :arg timestamp: If the texture controls a VideoFFmpeg object:
+ timestamp (in seconds from the start of the movie) of the frame to be loaded; this can be
+ used for video-sound synchonization by passing :attr:`~bge.types.KX_SoundActuator.time` to it. (optional)
+ :type timestamp: float
.. attribute:: source
Source of texture.
-
+
:type: one of...
-
+
* :class:`VideoFFmpeg`
* :class:`VideoDeckLink`
* :class:`ImageFFmpeg`
@@ -1177,42 +1186,41 @@ Texture classes
Filter classes
**************
-
.. class:: FilterBGR24
Source filter BGR24.
.. class:: FilterBlueScreen
- Filter for Blue Screen. The RGB channels of the color are left unchanged, while the output alpha is obtained as follows:
-
- * if the square of the euclidian distance between the RGB color and the filter's reference color is smaller than the filter's lower limit,
+ Filter for Blue Screen.
+ The RGB channels of the color are left unchanged, while the output alpha is obtained as follows:
+
+ - if the square of the euclidian distance between the RGB color
+ and the filter's reference color is smaller than the filter's lower limit,
the output alpha is set to 0;
-
- * if that square is bigger than the filter's upper limit, the output alpha is set to 255;
-
- * otherwise the output alpha is linarly extrapoled between 0 and 255 in the interval of the limits.
+ - if that square is bigger than the filter's upper limit, the output alpha is set to 255;
+ - otherwise the output alpha is linarly extrapoled between 0 and 255 in the interval of the limits.
.. attribute:: color
Reference color.
-
+
:type: sequence of three ints
:default: (0, 0, 255)
.. attribute:: limits
Reference color limits.
-
+
:type: sequence of two ints
:default: (64, 64)
.. attribute:: previous
Previous pixel filter.
-
+
:type: one of...
-
+
* :class:`FilterBGR24`
* :class:`FilterBlueScreen`
* :class:`FilterColor`
@@ -1224,22 +1232,23 @@ Filter classes
.. class:: FilterColor
- Filter for color calculations. The output color is obtained by multiplying the reduced 4x4 matrix with the input color
+ Filter for color calculations.
+ The output color is obtained by multiplying the reduced 4x4 matrix with the input color
and adding the remaining column to the result.
.. attribute:: matrix
Matrix [4][5] for color calculation.
-
+
:type: sequence of four sequences of five ints
:default: ((256, 0, 0, 0, 0), (0, 256, 0, 0, 0), (0, 0, 256, 0, 0), (0, 0, 0, 256, 0))
.. attribute:: previous
Previous pixel filter.
-
+
:type: one of...
-
+
* :class:`FilterBGR24`
* :class:`FilterBlueScreen`
* :class:`FilterColor`
@@ -1251,14 +1260,15 @@ Filter classes
.. class:: FilterGray
- Filter for gray scale effect. Proportions of R, G and B contributions in the output gray scale are 28:151:77.
+ Filter for gray scale effect.
+ Proportions of R, G and B contributions in the output gray scale are 28:151:77.
.. attribute:: previous
Previous pixel filter.
-
+
:type: one of...
-
+
* :class:`FilterBGR24`
* :class:`FilterBlueScreen`
* :class:`FilterColor`
@@ -1271,26 +1281,26 @@ Filter classes
.. class:: FilterLevel
Filter for levels calculations. Each output color component is obtained as follows:
-
+
* if it is smaller than its corresponding min value, it is set to 0;
-
+
* if it is bigger than its corresponding max value, it is set to 255;
-
+
* Otherwise it is linearly extrapoled between 0 and 255 in the (min, max) interval.
.. attribute:: levels
Levels matrix [4] (min, max).
-
+
:type: sequence of four sequences of two ints
:default: ((0, 255), (0, 255), (0, 255), (0, 255))
.. attribute:: previous
Previous pixel filter.
-
+
:type: one of...
-
+
* :class:`FilterBGR24`
* :class:`FilterBlueScreen`
* :class:`FilterColor`
@@ -1307,23 +1317,23 @@ Filter classes
.. attribute:: colorIdx
Index of color used to calculate normal (0 - red, 1 - green, 2 - blue, 3 - alpha).
-
+
:type: int in [0, 3]
:default: 0
.. attribute:: depth
Depth of relief.
-
+
:type: float
:default: 4.0
.. attribute:: previous
Previous pixel filter.
-
+
:type: one of...
-
+
* :class:`FilterBGR24`
* :class:`FilterBlueScreen`
* :class:`FilterColor`
@@ -1367,25 +1377,29 @@ Functions
* :class:`ImageMix`
* :class:`ImageRender`
* :class:`ImageViewport`
-
+
:arg mode: Optional argument representing the pixel format.
-
- * You can use the characters R, G, B for the 3 color channels, A for the alpha channel,
+
+ - You can use the characters R, G, B for the 3 color channels, A for the alpha channel,
0 to force a fixed 0 color channel and 1 to force a fixed 255 color channel.
-
+
Examples:
- * "BGR" will return 3 bytes per pixel with the Blue, Green and Red channels in that order.
- * "RGB1" will return 4 bytes per pixel with the Red, Green, Blue channels in that order and the alpha channel forced to 255.
-
- * A special mode "F" allows to return the image as an array of float. This mode should only be used to retrieve
- the depth buffer of the class:`ImageViewport` and :class:`ImageRender` objects.
+
+ - "BGR" will return 3 bytes per pixel with the
+ Blue, Green and Red channels in that order.
+ - "RGB1" will return 4 bytes per pixel with the
+ Red, Green, Blue channels in that order and the alpha channel forced to 255.
+
+ - A special mode "F" allows to return the image as an array of float.
+ This mode should only be used to retrieve the depth buffer of the
+ class:`ImageViewport` and :class:`ImageRender` objects.
The default mode is "RGBA".
-
+
:type mode: str
-
+
:return: An object representing the image as one dimensional array of bytes of size (pixel_size*width*height),
- line by line starting from the bottom of the image. The pixel size and format is determined by the mode
- parameter. For mode 'F', the array is a one dimensional array of float of size (width*height).
+ line by line starting from the bottom of the image. The pixel size and format is determined by the mode
+ parameter. For mode 'F', the array is a one dimensional array of float of size (width*height).
:rtype: :class:`~bgl.Buffer`
.. function:: materialID(object, name)
@@ -1400,7 +1414,8 @@ Functions
the texture by material. In that case the material must have a texture channel in first
position.
- If the object has no material that matches name, it generates a runtime error. Use try/except to catch the exception.
+ If the object has no material that matches name, it generates a runtime error.
+ Use try/except to catch the exception.
Ex: ``bge.texture.materialID(obj, 'IMvideo.png')``
@@ -1408,7 +1423,7 @@ Functions
:type object: :class:`~bge.types.KX_GameObject`
:arg name: Name of the texture/material you want to make dynamic.
:type name: str
-
+
:return: The internal material number.
:rtype: int
@@ -1420,11 +1435,11 @@ Functions
:arg filename: Name of the error log file.
:type filename: str
-
+
:return: -1 if the parameter name is invalid (not of type string), else 0.
:rtype: int
-
+
*********
Constants
*********