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author | Miika Hamalainen <blender@miikah.org> | 2011-09-10 12:55:44 +0400 |
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committer | Miika Hamalainen <blender@miikah.org> | 2011-09-10 12:55:44 +0400 |
commit | 9de082dbf4130b48d59e673ed276a046d97cc1e4 (patch) | |
tree | 285f60e6026a74e4d4d95875a05aa2fa17a75a81 /doc/python_api/rst/bge.types.rst | |
parent | 42faf7ae41d807c2f9a94f40b774038af0c065ec (diff) |
Dynamic Paint:
* Enabled modifier "Apply" button since it can now be used to apply displacement or output layers to the mesh.
* Default surface output names are now unique in case canvas has multiple surfaces of same type.
* Merged "face aligned" and "non-closed" brush options to a single "Project" toggle, available for "Proximity" brushes.
* Added more icons to user interface selections.
* Increased default proximity distance.
* Set proximity falloff ramp to only affect alpha by default.
* Removed some no longer required render ext. functions.
* Fix: geometry node vertex alpha didn't work unless "Vertex Color Paint/Light" was enabled from material.
Diffstat (limited to 'doc/python_api/rst/bge.types.rst')
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