diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /doc/python_api/rst/bge_types/bge.types.BL_ArmatureObject.rst | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'doc/python_api/rst/bge_types/bge.types.BL_ArmatureObject.rst')
-rw-r--r-- | doc/python_api/rst/bge_types/bge.types.BL_ArmatureObject.rst | 31 |
1 files changed, 0 insertions, 31 deletions
diff --git a/doc/python_api/rst/bge_types/bge.types.BL_ArmatureObject.rst b/doc/python_api/rst/bge_types/bge.types.BL_ArmatureObject.rst deleted file mode 100644 index 336ae29daac..00000000000 --- a/doc/python_api/rst/bge_types/bge.types.BL_ArmatureObject.rst +++ /dev/null @@ -1,31 +0,0 @@ -BL_ArmatureObject(KX_GameObject) -================================ - -base class --- :class:`KX_GameObject` - -.. class:: BL_ArmatureObject(KX_GameObject) - - An armature object. - - .. attribute:: constraints - - The list of armature constraint defined on this armature. - Elements of the list can be accessed by index or string. - The key format for string access is '<bone_name>:<constraint_name>'. - - :type: list of :class:`BL_ArmatureConstraint` - - .. attribute:: channels - - The list of armature channels. - Elements of the list can be accessed by index or name the bone. - - :type: list of :class:`BL_ArmatureChannel` - - .. method:: update() - - Ensures that the armature will be updated on next graphic frame. - - This action is unecessary if a KX_ArmatureActuator with mode run is active - or if an action is playing. Use this function in other cases. It must be called - on each frame to ensure that the armature is updated continously. |