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authorCampbell Barton <ideasman42@gmail.com>2018-04-16 08:27:53 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-04-16 08:27:53 +0300
commit55939bf21936c6bef5c350fbf679c08a7c57ea88 (patch)
tree0749c2e1d69a918266e842155203e607fd5d86af /doc/python_api/rst/bge_types/bge.types.BL_ArmatureObject.rst
parent61a22262d19e21d457b7a06166c207d2cba717a2 (diff)
parent80f7249d09a76b7e045525fa8f78c7d660a8749d (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'doc/python_api/rst/bge_types/bge.types.BL_ArmatureObject.rst')
-rw-r--r--doc/python_api/rst/bge_types/bge.types.BL_ArmatureObject.rst3
1 files changed, 0 insertions, 3 deletions
diff --git a/doc/python_api/rst/bge_types/bge.types.BL_ArmatureObject.rst b/doc/python_api/rst/bge_types/bge.types.BL_ArmatureObject.rst
index 8389affe8a9..336ae29daac 100644
--- a/doc/python_api/rst/bge_types/bge.types.BL_ArmatureObject.rst
+++ b/doc/python_api/rst/bge_types/bge.types.BL_ArmatureObject.rst
@@ -1,8 +1,6 @@
BL_ArmatureObject(KX_GameObject)
================================
-.. module:: bge.types
-
base class --- :class:`KX_GameObject`
.. class:: BL_ArmatureObject(KX_GameObject)
@@ -31,4 +29,3 @@ base class --- :class:`KX_GameObject`
This action is unecessary if a KX_ArmatureActuator with mode run is active
or if an action is playing. Use this function in other cases. It must be called
on each frame to ensure that the armature is updated continously.
-