diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /doc/python_api/rst/bge_types/bge.types.BL_ShapeActionActuator.rst | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'doc/python_api/rst/bge_types/bge.types.BL_ShapeActionActuator.rst')
-rw-r--r-- | doc/python_api/rst/bge_types/bge.types.BL_ShapeActionActuator.rst | 68 |
1 files changed, 0 insertions, 68 deletions
diff --git a/doc/python_api/rst/bge_types/bge.types.BL_ShapeActionActuator.rst b/doc/python_api/rst/bge_types/bge.types.BL_ShapeActionActuator.rst deleted file mode 100644 index 4c8d113ad87..00000000000 --- a/doc/python_api/rst/bge_types/bge.types.BL_ShapeActionActuator.rst +++ /dev/null @@ -1,68 +0,0 @@ -BL_ShapeActionActuator(SCA_IActuator) -===================================== - -base class --- :class:`SCA_IActuator` - -.. class:: BL_ShapeActionActuator(SCA_IActuator) - - ShapeAction Actuators apply an shape action to an mesh object. - - .. attribute:: action - - The name of the action to set as the current shape action. - - :type: string - - .. attribute:: frameStart - - Specifies the starting frame of the shape animation. - - :type: float - - .. attribute:: frameEnd - - Specifies the ending frame of the shape animation. - - :type: float - - .. attribute:: blendIn - - Specifies the number of frames of animation to generate when making transitions between actions. - - :type: float - - .. attribute:: priority - - Sets the priority of this actuator. Actuators will lower priority numbers will override actuators with higher numbers. - - :type: integer - - .. attribute:: frame - - Sets the current frame for the animation. - - :type: float - - .. attribute:: propName - - Sets the property to be used in FromProp playback mode. - - :type: string - - .. attribute:: blendTime - - Sets the internal frame timer. This property must be in the range from 0.0 to blendin. - - :type: float - - .. attribute:: mode - - The operation mode of the actuator. Can be one of :ref:`these constants<action-actuator>`. - - :type: integer - - .. attribute:: framePropName - - The name of the property that is set to the current frame number. - - :type: string |