diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /doc/python_api/rst/bge_types/bge.types.KX_SceneActuator.rst | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'doc/python_api/rst/bge_types/bge.types.KX_SceneActuator.rst')
-rw-r--r-- | doc/python_api/rst/bge_types/bge.types.KX_SceneActuator.rst | 46 |
1 files changed, 0 insertions, 46 deletions
diff --git a/doc/python_api/rst/bge_types/bge.types.KX_SceneActuator.rst b/doc/python_api/rst/bge_types/bge.types.KX_SceneActuator.rst deleted file mode 100644 index b6aeaff282c..00000000000 --- a/doc/python_api/rst/bge_types/bge.types.KX_SceneActuator.rst +++ /dev/null @@ -1,46 +0,0 @@ -KX_SceneActuator(SCA_IActuator) -=============================== - -base class --- :class:`SCA_IActuator` - -.. class:: KX_SceneActuator(SCA_IActuator) - - Scene Actuator logic brick. - - .. warning:: - - Scene actuators that use a scene name will be ignored if at game start, the named scene doesn't exist or is empty - - This will generate a warning in the console: - - .. code-block:: none - - Error: GameObject 'Name' has a SceneActuator 'ActuatorName' (SetScene) without scene - - .. attribute:: scene - - the name of the scene to change to/overlay/underlay/remove/suspend/resume. - - :type: string - - .. attribute:: camera - - the camera to change to. - - :type: :class:`KX_Camera` on read, string or :class:`KX_Camera` on write - - .. note:: - - When setting the attribute, you can use either a :class:`KX_Camera` or the name of the camera. - - .. attribute:: useRestart - - Set flag to True to restart the sene. - - :type: boolean - - .. attribute:: mode - - The mode of the actuator. - - :type: integer from 0 to 5. |