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authorBastien Montagne <montagne29@wanadoo.fr>2015-06-29 17:41:00 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2015-06-29 18:18:11 +0300
commitd140e70c496122915eb5c05aba83153e2e0d7998 (patch)
tree1e589247d69da64aa7b0e7802319237ec050b5d6 /doc/python_api/rst/bge_types/bge.types.KX_WorldInfo.rst
parent147bd16ed1bb3415b30408b0eab110d0854eadd2 (diff)
parent295d0c52a26730edc6d4ed1276e4051cce006be5 (diff)
Merge branch 'master' into temp-ghash-experimentstemp-ghash-experiments
Note that 'store hash' feature was removed for now - to complex to maintain (conflicts) and relatively easy to re-add if we ever really want this one day. Conflicts: source/blender/blenlib/BLI_ghash.h source/blender/blenlib/intern/BLI_ghash.c source/blender/blenlib/intern/hash_mm2a.c source/blender/bmesh/tools/bmesh_region_match.c tests/gtests/blenlib/BLI_ghash_performance_test.cc tests/gtests/blenlib/BLI_ghash_test.cc tests/gtests/blenlib/CMakeLists.txt
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+KX_WordlInfo(PyObjectPlus)
+=============================
+
+.. module:: bge.types
+
+base class --- :class:`PyObjectPlus`
+
+.. class:: KX_WorldInfo(PyObjectPlus)
+
+ A wolrd object.
+
+ .. code-block:: python
+
+ # Set the mist color to red.
+ import bge
+
+ sce = bge.logic.getCurrentScene()
+
+ sce.world.mistColor = [1.0, 0.0, 0.0]
+
+ .. data:: KX_MIST_QUADRATIC
+
+ Type of quadratic attenuation used to fade mist.
+
+ .. data:: KX_MIST_LINEAR
+
+ Type of linear attenuation used to fade mist.
+
+ .. data:: KX_MIST_INV_QUADRATIC
+
+ Type of inverse quadratic attenuation used to fade mist.
+
+ .. attribute:: mistEnable
+
+ Return the state of the mist.
+
+ :type: bool
+
+ .. attribute:: mistStart
+
+ The mist start point.
+
+ :type: float
+
+ .. attribute:: mistDistance
+
+ The mist distance fom the start point to reach 100% mist.
+
+ :type: float
+
+ .. attribute:: mistIntensity
+
+ The mist intensity.
+
+ :type: float
+
+ .. attribute:: mistType
+
+ The type of mist - must be KX_MIST_QUADRATIC, KX_MIST_LINEAR or KX_MIST_INV_QUADRATIC
+
+ .. attribute:: mistColor
+
+ The color of the mist. Black = [0.0, 0.0, 0.0], White = [1.0, 1.0, 1.0].
+ Mist and background color sould always set to the same color.
+
+ :type: :class:`mathutils.Vector`
+
+ .. attribute:: backgroundColor
+
+ The color of the background. Black = [0.0, 0.0, 0.0], White = [1.0, 1.0, 1.0].
+ Mist and background color sould always set to the same color.
+
+ :type: :class:`mathutils.Vector`
+
+ .. attribute:: ambientColor
+
+ The color of the ambient light. Black = [0.0, 0.0, 0.0], White = [1.0, 1.0, 1.0].
+
+ :type: :class:`mathutils.Vector`