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authorDalai Felinto <dfelinto@gmail.com>2018-04-16 15:07:42 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-04-17 18:51:28 +0300
commit159806140fd33e6ddab951c0f6f180cfbf927d38 (patch)
treeda076be3baa4d987fb5935e220a3d901c926e0e7 /doc/python_api/rst/bge_types/bge.types.SCA_DelaySensor.rst
parent28b996a9d2090efdd74115a653629ef9d7d871f7 (diff)
Removing Blender Game Engine from Blender 2.8
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
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-SCA_DelaySensor(SCA_ISensor)
-============================
-
-base class --- :class:`SCA_ISensor`
-
-.. class:: SCA_DelaySensor(SCA_ISensor)
-
- The Delay sensor generates positive and negative triggers at precise time,
- expressed in number of frames. The delay parameter defines the length of the initial OFF period. A positive trigger is generated at the end of this period.
-
- The duration parameter defines the length of the ON period following the OFF period.
- There is a negative trigger at the end of the ON period. If duration is 0, the sensor stays ON and there is no negative trigger.
-
- The sensor runs the OFF-ON cycle once unless the repeat option is set: the OFF-ON cycle repeats indefinately (or the OFF cycle if duration is 0).
-
- Use :class:`SCA_ISensor.reset` at any time to restart sensor.
-
- .. attribute:: delay
-
- length of the initial OFF period as number of frame, 0 for immediate trigger.
-
- :type: integer.
-
- .. attribute:: duration
-
- length of the ON period in number of frame after the initial OFF period.
-
- If duration is greater than 0, a negative trigger is sent at the end of the ON pulse.
-
- :type: integer
-
- .. attribute:: repeat
-
- 1 if the OFF-ON cycle should be repeated indefinately, 0 if it should run once.
-
- :type: integer