diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /doc/python_api/rst/bge_types/bge.types.SCA_ISensor.rst | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'doc/python_api/rst/bge_types/bge.types.SCA_ISensor.rst')
-rw-r--r-- | doc/python_api/rst/bge_types/bge.types.SCA_ISensor.rst | 98 |
1 files changed, 0 insertions, 98 deletions
diff --git a/doc/python_api/rst/bge_types/bge.types.SCA_ISensor.rst b/doc/python_api/rst/bge_types/bge.types.SCA_ISensor.rst deleted file mode 100644 index 7c8d632b0a2..00000000000 --- a/doc/python_api/rst/bge_types/bge.types.SCA_ISensor.rst +++ /dev/null @@ -1,98 +0,0 @@ -SCA_ISensor(SCA_ILogicBrick) -============================ - -base class --- :class:`SCA_ILogicBrick` - -.. class:: SCA_ISensor(SCA_ILogicBrick) - - Base class for all sensor logic bricks. - - .. attribute:: usePosPulseMode - - Flag to turn positive pulse mode on and off. - - :type: boolean - - .. attribute:: useNegPulseMode - - Flag to turn negative pulse mode on and off. - - :type: boolean - - .. attribute:: frequency - - The frequency for pulse mode sensors. (Deprecated: use SCA_ISensor.skippedTicks) - - :type: integer - - .. attribute:: skippedTicks - - Number of logic ticks skipped between 2 active pulses - - :type: integer - - .. attribute:: level - - level Option whether to detect level or edge transition when entering a state. - It makes a difference only in case of logic state transition (state actuator). - A level detector will immediately generate a pulse, negative or positive - depending on the sensor condition, as soon as the state is activated. - A edge detector will wait for a state change before generating a pulse. - note: mutually exclusive with :data:`tap`, enabling will disable :data:`tap`. - - :type: boolean - - .. attribute:: tap - - When enabled only sensors that are just activated will send a positive event, - after this they will be detected as negative by the controllers. - This will make a key thats held act as if its only tapped for an instant. - note: mutually exclusive with :data:`level`, enabling will disable :data:`level`. - - :type: boolean - - .. attribute:: invert - - Flag to set if this sensor activates on positive or negative events. - - :type: boolean - - .. attribute:: triggered - - True if this sensor brick is in a positive state. (read-only). - - :type: boolean - - .. attribute:: positive - - True if this sensor brick is in a positive state. (read-only). - - :type: boolean - - .. attribute:: pos_ticks - - The number of ticks since the last positive pulse (read-only). - - :type: int - - .. attribute:: neg_ticks - - The number of ticks since the last negative pulse (read-only). - - :type: int - - .. attribute:: status - - The status of the sensor (read-only): can be one of :ref:`these constants<sensor-status>`. - - :type: int - - .. note:: - - This convenient attribute combines the values of triggered and positive attributes. - - .. method:: reset() - - Reset sensor internal state, effect depends on the type of sensor and settings. - - The sensor is put in its initial state as if it was just activated. |